Zbrush character concept sculpt for an independent short. The sculpt was started from a sphere primitive in ZBrush. All form and color is created entirely in Z. Major forms created with the move tools then refined using the standard sculpting tools. Smaller details added with projection master. Rendered in Zbrush with SOK skin shader.
This is excellent sculptural form, revealing a trained mind, observant eye and insight into anatomical form. This image refreshingly lacks, that ubiquitous pneumatic look so common to 3DCG character models.
I look forward to seeing more of your work Scott.