Hello!
My name is Alex Tacu and I want to explain what are the correct gamma setting that you need to use when you render with V-Ray for Maya.
Firs of all let’s have a look what result you get when you don’t set anything.
For this I made a simple scene with 3 cubes.
The left one has a simple VRay Material whit the difuse color set to pure white (255, 255, 255)
The middle cube hase allso a VRay Material but this time in the difuse channel I pluged in a texture.
The right cube has a simple VRay Material whit the difuse color set to pure red(255, 0, 0)
Render setting are like this:
The result is like this:
this is too dark
iso on the physical camera was 100, i’ll set it to 400:
As you can see, colors look much better but the texture that i used for cube doesn’t have the same color as the original.
So to fix that we need to change a few render settings:
Set gamma in color mapping to 2.2
Check “Linear workflow”
And the result looks like this.
So these are the few steps that i personaly use in my workflow to get the best result with VRay for Maya
To recap:
Color mapping:
Type: Exponential
Gamma: 2.2
Check “Linear workflow”
VRay Physical Cameara enabled (iso 350-400, depending on the scene)
Sun and Sky created
Thanks for reading.
Feel free to comment if you like it and request some other topics.
originaly posted on https://maya3d.alextacu.com/wordpress/?p=5
yours Alex T
Author: Alex Tacu
Submitted: 2011-09-12 04:01:53 UTC
Tags: maya, vray, gamma, settings, texture, and v-ray
Software: Maya
Views: 65,040
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