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Surface Emitted Particles on SoftBody Tenticles
Surface Emitted Particles on SoftBody Tenticles
sdb1987, added 2005-09-19 11:09:42 UTC 87,122 views  Rating:
(4 ratings)
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Quick Test:

Keyframe the control poly cube rot.y over 50 frames and play the timeslider (free playback speed).
Your softBody particles should be deforming according to the rotation.




Particle Emission:

Select the SoftBody cylinder and then Particles | Emit from Object.
Emitter Type SURFACE and use 500 or so.

click for larger version


Adjust Particle Emission:

Edit the particleShape node with the following adjustments.
.85 Conserve
LifeSpan Mode | Random Range | .85 | .35
* PLAY TIME - EXPIRIMENT HEAVILY!!!


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Finishing Up:

Keyframe a rotation of the control box (rot.y) and translation (trans.y) among 100 keyframes or so
A Gravity and Radial field to pull down and push out from the central axis on the particles.
Hardware renderable MultiStreak | 7.4 Tail Size was used with a gradient in rgbPP

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Final Comp | Closing:

Toy around with different settings, fields, particles etc.
Below is a post use of the particles.

HAVE FUN AND EXPIRIMENT!!

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Scene File softParticles.zip


nathaniel adam briggs
n8Dog@n8Dog.com
www.n8Dog.com