Copyright (c) 2024
The MIT License (MIT)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Compatibility
-
2014, 2013, 2012, 2011, 2010
Operating Systems
History
Created: | 01/30/2011 |
Last Modified: | 03/24/2023 |
File Size: | 16 KB |
Bugs (8 reported) Help make this item even better. Your bug reports are appreciated!
Date | Priority | Title | Status |
---|---|---|---|
11/05/2015 | high | Float Division By Zero - Resolution 0 0 | Pending |
02/09/2015 | high | Maya 2015 Crash | Pending |
12/02/2014 | low | Smart Rotate doesn't work in 1.1.2 | Closed |
04/19/2014 | low | Mel version for maya LT | Pending |
02/19/2012 | low | I can not run the script. Maya 2012 (x64) | Pending |
12/16/2011 | low | doesn't work | Pending |
09/12/2011 | medium | Problem with download? | Closed |
04/13/2011 | high | undo doesn't work with straighten tool | Closed |
Bugs
Float Division By Zero - Resolution 0 0
Status | pending |
---|---|
Priority | high |
Date | 11/05/2015 |
Submitted by | poLLos |
however theres a little bug with 1.1.2.
loading an object with no textures connected to its shader and the detect resolution defaults to 0, 0...
this causes a problem when trying to rotate, because of line 354 in smartRotate: scaleV = resH/resW
should be an easy fix :)
Comments on this bug:
-
Erik Spellerberg said about 9 years ago:
Yes I'm aware. I should make it turn off Auto Detect Resolution if no texture is assigned, or just disable the Smart Rotate buttons until a texture is detected or the user set's a manual resolution.
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