Copyright (c) 2024
The MIT License (MIT)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Compatibility
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2009, 2008, 8.x, 7.x, 6.x
Operating Systems
History
Created: | 06/08/2009 |
Last Modified: | 06/08/2009 |
File Size: | 684 Bytes |
Reviews Love it? Or maybe you want to share some creative ways you're putting this item to use.
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Oriolys said about 3 years ago:
Awesome!! -
muathu00 said over 11 years ago:
Wonderful thanks a lot -
css_maya said over 15 years ago:
hello there are two differences: 1- what if you want just snap in one axis? the mel code you use will snap in all 3 axes 2- your code won't let you snap scale , you may use scaleConstraint too but same problem as number 1 above -
f3rry said over 15 years ago:
I like my { delete `pointConstraint -offset 0 0 0 -weight 1`; delete `orientConstraint -offset 0 0 0 -weight 1`; } What's the difference if I may ask? Thanks
Post a review:
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