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"Rapid Rig: Advanced" - Auto Rig 2.3.8 for Maya (maya script)

This is a tool that will set up a customizable rig for a bipedal character

License
$49.00
(qty: 1)

  • Check 16 Future Updates Included
  • Check 16 Highend3d Quality Checked
  • Check 16 Purchase Guarantee
  • Check 16 Support Included

Compatibility

  • 2019, 2018, 2017, 2016, 2015, 2014, 2013, 2012, 2011, 2010, 9.x, 2009, 2008

Operating Systems

  • Linux
  • Mac
  • Windows

History

Created:12/20/2009
Last Modified:12/10/2022
File Size: 132 KB

Keywords

fk, autorig, auto-rig, Rig, maya

Feature Request

Eyes question

Status:added
Date:01/24/2011
Submitted by:josr josr
Hello Dustin Congratulations with your work! I'm a beginner in Maya and i have modeled a character: i made the body with polygons but i have made the eyes separed with nurbes if i rig the character with your rig everythin works perfect exept the eyes: the dont follow the movements (rotation, translations ...) The stay behind and also the eye controls dont work Can you tell me what to do? Thanks

Comments on this feature request:

  • Dustin Nelson

    Dustin Nelson said almost 14 years ago:

    Hi, Joints in Maya can be kind of funny. It may seem like the eye joints aren't rotating, because the joints don't appear to rotate, but they are (unless something is messed up with the rig). Probably the quickest way to test it is to parent constrain your eyes, or a cube, or whatever, to each eye joint, and then move the eye controls to see if the eyes/cube rotate. Also, if you have future questions and not actual feature requests, feel free to post them in the forums section. Let me know if that works! Dustin

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