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"Rapid Rig: Advanced" - Auto Rig 2.3.8 for Maya (maya script)

This is a tool that will set up a customizable rig for a bipedal character

License
$49.00
(qty: 1)

  • Check 16 Future Updates Included
  • Check 16 Highend3d Quality Checked
  • Check 16 Purchase Guarantee
  • Check 16 Support Included

Compatibility

  • 2019, 2018, 2017, 2016, 2015, 2014, 2013, 2012, 2011, 2010, 9.x, 2009, 2008

Operating Systems

  • Linux
  • Mac
  • Windows

History

Created:12/20/2009
Last Modified:12/10/2022
File Size: 132 KB

Keywords

fk, autorig, auto-rig, Rig, maya

Feature Request

Spine Length scale with main rig

Status:added
Date:11/15/2010
Submitted by:Jim Levasseur Jim Levasseur
Hi, I noticed that if you scale the rig using Scale X on the MainC control, the Spine Length is an absolute measurement; it doesn't scale automatically. So if the entire rig is scaled to .1, the Spine Length will read .1 even though the relative spine length is 1. I fixed this pretty quickly with an extra MD node that takes MainC.ScaleX as input and multiplies it by the numeric value of the spine length (found in spineLength_MD). The output of that adjustment node is piped into spineLength_MD where the fixed numeric value was before, and now Spine Length remains at 1 when the rig is scaled up/down. It's a really small thing, but it makes sure that your nice Spine Length meter remains useful for animators even when they scale the rig :) cheers, jim

Comments on this feature request:

  • Dustin Nelson

    Dustin Nelson said almost 14 years ago:

    Hey Jim, Thanks for finding that! I will get a fix for that in the next update. Not much point in even having the length there if it doesn't work properly :) Dustin
  • Dustin Nelson

    Dustin Nelson said almost 14 years ago:

    Hey Jim, Version 1.3.2 has a fix for the spine length issue! Dustin

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