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"Rapid Rig: Advanced" - Auto Rig 2.3.8 for Maya (maya script)

This is a tool that will set up a customizable rig for a bipedal character

License
$49.00
(qty: 1)

  • Check 16 Future Updates Included
  • Check 16 Highend3d Quality Checked
  • Check 16 Purchase Guarantee
  • Check 16 Support Included

Compatibility

  • 2019, 2018, 2017, 2016, 2015, 2014, 2013, 2012, 2011, 2010, 9.x, 2009, 2008

Operating Systems

  • Linux
  • Mac
  • Windows

History

Created:12/20/2009
Last Modified:12/10/2022
File Size: 132 KB

Keywords

fk, autorig, auto-rig, Rig, maya

Feature Request

Bones driving muscle deformations

Status:pending
Date:03/25/2015
Submitted by:Goon Studios Goon Studios
HI. I have one function that I think would be really good,,, maybe it is not the direction you want the tool to go, but I think functions that deforms muscle areas will be very useful,,, I mean,,,something like extra joints in the rig which is driven by the regular joints(hand, elbow etc) and deforms muscles such as biceps, triceps, cabs, etc... (something like built in maya muscles, but with joints, so it can be exported to game engines,,) so, for example, if you rotate the arm, the biceps will deform together,,,, hope I explained it clear enough,,,,,, thanks,,,

Comments on this feature request:

  • Dustin Nelson

    Dustin Nelson said over 9 years ago:

    You could certainly add your own joints to the rig for this purpose. You probably wouldn't want any controls on them so it wouldn't be too difficult to add. The one problem that seems to occur (and this is a Maya issue) is that if you use the existing joints as drivers, it sometimes causes them to stop calculating properly in the scene. -Dustin

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