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"Rapid Rig: Advanced" - Auto Rig 2.3.8 for Maya (maya script)

This is a tool that will set up a customizable rig for a bipedal character

License
$49.00
(qty: 1)

  • Check 16 Future Updates Included
  • Check 16 Highend3d Quality Checked
  • Check 16 Purchase Guarantee
  • Check 16 Support Included

Compatibility

  • 2019, 2018, 2017, 2016, 2015, 2014, 2013, 2012, 2011, 2010, 9.x, 2009, 2008

Operating Systems

  • Linux
  • Mac
  • Windows

History

Created:12/20/2009
Last Modified:12/10/2022
File Size: 132 KB

Keywords

fk, autorig, auto-rig, Rig, maya

Feature Request

Save/Load Control Curves Size/Shape Adjustments

Status:pending
Date:07/25/2013
Submitted by:bko123 bko123
After generating a rig, I usually have to go and adjust the controller curves size/shape by tweaking the control vertices to make it work with the character mesh. However, if I need to make any adjustments to positioning the joints after generating the rig, going back to the saved proxy rig and regenerating the rig results in the control curves being regenerated/reset without any way of getting back the tweaks I had made before. Would be great to be able to save the controller settings then reload them onto the newly generated rig.

Comments on this feature request:

  • Dustin Nelson

    Dustin Nelson said over 11 years ago:

    I am actually working on something where the user can scale the controller shapes through the UI, which saves the size. I decided this was preferable to saving the positions of each vertex, in case the control pivots end up in a very different location. I'll let you know once that's done. Dustin

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