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"Rapid Rig: Advanced" - Auto Rig 2.3.8 for Maya (maya script)

This is a tool that will set up a customizable rig for a bipedal character

License
$49.00
(qty: 1)

  • Check 16 Future Updates Included
  • Check 16 Highend3d Quality Checked
  • Check 16 Purchase Guarantee
  • Check 16 Support Included

Compatibility

  • 2019, 2018, 2017, 2016, 2015, 2014, 2013, 2012, 2011, 2010, 9.x, 2009, 2008

Operating Systems

  • Linux
  • Mac
  • Windows

History

Created:12/20/2009
Last Modified:12/10/2022
File Size: 132 KB

Keywords

fk, autorig, auto-rig, Rig, maya

Bugs

erroneous bindPose1 created

Statusclosed
Prioritymedium
Date05/16/2011
Submitted byMatthew Tardiff Matthew Tardiff
I absolutely love this rigging script.  As an animator who no loves Zbrush and making characters, this is a wonderful addition to my toolset.
With that being said, so far the only problem I have is when I hit "Select Skin Joints" and then the Geo and hit "Skin" it tells me there is a bindPose already in the scene

"ribbonSkinClstr"

This is the culprit.  It is not in the scene before I build the rig then it appears after.  It's easy to delete by typing

bindPose1

in the select by name field and then hit delete.   And select the joints and skin again.   It doesn't mess anything else up that I can see but it's annoying. 

Comments on this bug:

  • Dustin Nelson

    Dustin Nelson said over 13 years ago:

    Hey Matt, Thanks for that! I will get on that, and hopefully have a fix for it. Just out of curiousity, do you have "Allow multiple bind poses" enabled in your skin options? Regards, Dustin
  • Matthew Tardiff

    Matthew Tardiff said over 13 years ago:

    Nope. I leave that unchecked.
  • Dustin Nelson

    Dustin Nelson said over 12 years ago:

    Hey Matt, The script now deletes the bind pose that is created. That should fix the problem :) Dustin

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