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The MIT License (MIT)
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Compatibility
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2017, 2016, 2015, 2014, 2013, 2012, 2011, 2010, 9.x, 2009, 2008, 8.x
Bugs (8 reported) Help make this item even better. Your bug reports are appreciated!
Date | Priority | Title | Status |
---|---|---|---|
02/19/2016 | medium | skin select sets not working | Pending |
11/13/2015 | high | icQRbuildSpine.mel line 32: No object matches name | Pending |
11/04/2015 | medium | Problem when pressing "Finish Rig" | Pending |
03/27/2015 | low | doesn't work in maya 2014 either | Closed |
02/04/2015 | high | HotKEY "Y" in Maya 2015 missing scripts | Pending |
12/05/2014 | high | Won't build rig in Maya 2015 | Closed |
09/30/2014 | low | foot contol transformation already has values. | Closed |
08/22/2014 | high | Doesn't seem to work in Maya 2015 | Closed |
Bugs
foot contol transformation already has values.
Status | closed |
---|---|
Priority | low |
Date | 09/30/2014 |
Submitted by | mohammed rizwan |
But after finish rig Foot controls trasformation has translate value how can i set them to zero
Thank you
Comments on this bug:
-
i clemens said over 10 years ago:
The translation values are on purpose not at zero, giving you the world space position which can be handy sometimes. But if you prefer to have them at zero you can edit the following scripts: icQRbuildBackLegs.mel icQRbuildFrontLegs.mel Search for the line: makeIdentity -t 0 -r 1 -s 1 -a 1 $ctrls[0]; and replace it with: makeIdentity -t 1 -r 1 -s 1 -a 1 $ctrls[0]; then build your rig again. -
mohammed rizwan said over 10 years ago:
thank you so much
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