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The MIT License (MIT)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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Compatibility
-
2011, 2010, 2009
Operating Systems
History
| Created: | 07/14/2010 |
| Last Modified: | 08/12/2010 |
| File Size: | 14.8 KB |
Bugs (1 reported)
Help make this item even better. Your bug reports are appreciated!
| Date | Priority | Title | Status |
|---|---|---|---|
| 09/07/2013 | low | Found a few bugs | Pending |
Bugs
Found a few bugs
| Status | pending |
|---|---|
| Priority | low |
| Date | 09/07/2013 |
| Submitted by | |
1) There's only one set of objects per scene can be created. If you try to apply script to another group of objects, you'll get the following message "
// Warning: line 269: Name 'stored_rotateX' of new attribute clashes with an existing attribute of node 'animationPreset'. //
// Error: line 269: Found no valid items to add the attribute to. //
"2) Should you try to import previously made animation in the scene, you'll be able to do this oly once. You will not get any error messages, but the animation won't work properly in the second inported scene. The imported objects will have the animation, but they will be doing it simultanuosly, ignoring the proximity range.
Thank you.
Comments on this bug:
-
Kvazymode said over 12 years ago:
Correction - in second case there is // Error: line 0: Cannot convert data of type float[] to type float. // message
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