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The MIT License (MIT)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Compatibility
-
2018, 2017, 2016, 2015, 2014
Operating Systems
History
Created: | 07/09/2016 |
Last Modified: | 10/28/2017 |
File Size: | 7.05 KB |
Keywords
Q/A
Maya 2017 and 2018
Date: | 10/10/2017 |
---|---|
Submitted by: | LuisSeyfer |
reload(ic)
ic.main()
# Error: SyntaxError: file <maya console> line 1: invalid syntax #
# -*- coding: utf-8 -*-
# ver 0.0.2 updated to support maya 2014 , and speed up by using qlabel
# ver 0.0.3 center dispaly icons and not scale them up
# ver 0.0.4 fix large icons not scaled down bug, now < 32 pixel icons will be kept to original size, > 32 pixel width large .png images will be scaled to 32*32
# ver 0.0.5 use api v2, new style signal/slot, cleanup code
__author__ = "Jiang Han"
__copyright__ = ""
__credits__ = ["Nathan Horne"]
__license__ = ""
__version__ = "0.0.7"
__maintainer__ = "Jiang Han"
__email__ = "oglops@gmail.com"
__status__ = "totally fucked up"
from functools import partial
import shiboken2
from PySide2.QtGui import *
from PySide2.QtCore import *
import maya.OpenMayaUI as apiUI
import maya.cmds as cmds
import sys,os
import platform
import pyside-uic
import xml.etree.ElementTree as xml
from cStringIO import StringIO
def loadUiType(uiFile):
"""
Pyside lacks the "loadUiType" command, so we have to convert the ui file to py code in-memory first
and then execute it in a special frame to retrieve the form_class.
"""
parsed = xml.parse(uiFile)
widget_class = parsed.find('widget').get('class')
form_class = parsed.find('class').text
with open(uiFile, 'r') as f:
o = StringIO()
frame = {}
pyside-uic.compileUi(f, o, indent=0)
pyc = compile(o.getvalue(), '<string>', 'exec')
exec pyc in frame
#Fetch the base_class and form class based on their type in the xml from designer
form_class = frame['Ui_%s'%form_class]
# base_class = eval('QtGui.%s'%widget_class)
base_class = eval('%s'%widget_class)
return form_class, base_class
# The following code is copied from qrc_resources.py
qt_resource_data = "\
\x00\x00\x01\x76\
\x89\
\x50\x4e\x47\x0d\x0a\x1a\x0a\x00\x00\x00\x0d\x49\x48\x44\x52\x00\
\x00\x00\x10\x00\x00\x00\x10\x08\x06\x00\x00\x00\x1f\xf3\xff\x61\
\x00\x00\x01\x3d\x49\x44\x41\x54\x38\x8d\xad\xd2\x31\x4b\x1d\x51\
\x10\x86\xe1\xe7\x5a\x2c\x16\x92\x22\x48\xb8\x5c\x0c\x9c\x52\x82\
\xd8\x09\x81\x80\x2c\x89\x21\x7f\xc0\x2a\xd8\xd9\xd8\xa4\x10\x0b\
\x7f\x83\x95\x58\x48\x52\x06\xac\xac\xac\x0d\xb7\x38\x45\x8a\x40\
\x0a\x2d\x2c\x52\xa4\x58\x50\x82\x88\x88\x58\x85\x83\x04\x8b\xdd\
\x8b\x87\xeb\x6e\x10\x92\x69\x06\xe6\xcc\xbc\x7c\x33\xdf\xe1\x1f\
\xa3\x37\x5e\xa8\xca\x62\x0a\xaf\x31\x83\x73\x0c\x43\x4c\x37\x8f\
\x02\x54\x65\xb1\x82\x1d\x3c\xcd\xca\x37\xd8\x0c\x31\x7d\x6a\x03\
\x4c\x64\xc3\xef\xb1\x87\xdf\x58\xc7\x5b\x7c\xc0\x15\x3e\x56\x65\
\xb1\xd6\xa9\xa0\x2a\x8b\x49\x9c\xe2\x16\x0b\x21\xa6\xb3\x0c\x3c\
\x8d\xef\x98\xc6\xf3\x10\xd3\x75\x9b\x82\xc5\xa6\x61\x27\x1f\x86\
\x10\xd3\x25\xb6\x30\x85\xa5\xae\x15\xfa\x4d\xfe\xd1\x26\x33\xab\
\x0f\xba\x00\xbf\x9a\xfc\xa2\x03\x30\xd7\xe4\xb3\xf1\x87\x11\xe0\
\xab\xda\xb2\xf5\xaa\x2c\x42\xde\x50\x95\x45\x1f\x9b\x6a\x37\x86\
\xe3\x80\x5e\xd6\xb8\x8c\x7d\x5c\x62\x1b\x27\x98\x55\x3b\x32\xc0\
\x2a\x3e\x87\x98\xfe\xb4\x02\x32\xc8\x2e\x9e\x65\xe5\x2b\x6c\xe0\
\x0b\x0e\xb0\x1a\x62\x3a\x69\x05\x34\x90\x49\xb5\x2b\xa3\x9f\x18\
\x91\x70\xa4\xbe\xc5\x05\xde\x8c\x20\x0f\x00\x5d\x51\x95\xc5\x4b\
\x1c\xe2\x49\x03\x79\x15\x62\xfa\x39\xf1\xf7\xb1\xfb\x08\x31\x7d\
\xc3\x3b\xf5\x31\x8f\xb5\x38\xf2\x58\x25\xf3\xcd\x9a\xff\x27\xee\
\x00\xac\x17\x58\x7e\xdc\x36\xc0\xce\x00\x00\x00\x00\x49\x45\x4e\
\x44\xae\x42\x60\x82\
"
qt_resource_name = "\
\x00\x0d\
\x09\x39\xc9\x07\
\x00\x6d\
\x00\x61\x00\x67\x00\x6e\x00\x69\x00\x66\x00\x69\x00\x65\x00\x72\x00\x2e\x00\x70\x00\x6e\x00\x67\
"
qt_resource_struct = "\
\x00\x00\x00\x00\x00\x02\x00\x00\x00\x01\x00\x00\x00\x01\
\x00\x00\x00\x00\x00\x00\x00\x00\x00\x01\x00\x00\x00\x00\
"
def qInitResources():
qRegisterResourceData(0x01, qt_resource_struct, qt_resource_name, qt_resource_data)
def qCleanupResources():
qUnregisterResourceData(0x01, qt_resource_struct, qt_resource_name, qt_resource_data)
qInitResources()
##############################################################
# copied from nathan's website
def getMayaWindow():
return shiboken2.wrapInstance(long(apiUI.MQtUtil.mainWindow()), QWidget)
####################################################################
class IconDelegate(QStyledItemDelegate):
def __init__(self,iconDir, icons,model,parent=None):
super(IconDelegate, self).__init__(parent)
self.icons = icons
self.iconDir = iconDir
self.model=model
def paint(self, painter, option, index):
if option.state & QStyle.State_Selected:
painter.fillRect(option.rect, option.palette.highlight())
painter.save()
index=self.model.mapToSource(index)
if self.iconDir=='Internal Icons':
png = ':/%s' % self.icons[index.row()]
else:
png = os.path.join(str(self.iconDir), self.icons[index.row()])
pixmap = QPixmap(png)
# option.rect.setSize(pixmap.size())
if pixmap.width()>32:
pixmap = pixmap.scaled(32,32,Qt.KeepAspectRatio,Qt.SmoothTransformation)
rect = option.rect
offsetX= (rect.width() -pixmap.width() )/2
offsetY = (rect.height() -pixmap.height() )/2
painter.drawPixmap(rect.x()+offsetX,rect.y()+offsetY,pixmap)
painter.restore()
class IconModel(QAbstractListModel):
def __init__(self, iconDir,icons):
super(IconModel, self).__init__()
self.icons = icons
self.iconDir = iconDir
def rowCount(self, index=QModelIndex()):
return len(self.icons)
def data(self, index, role=Qt.DisplayRole):
if index.isValid() and role == Qt.DisplayRole:
pass
elif role == Qt.ToolTipRole:
return self.icons[index.row()]
elif role == Qt.DecorationRole:
if self.iconDir=='Internal Icons':
cc = ':/%s' % self.icons[index.row()]
else:
cc = os.path.join(str(self.iconDir), self.icons[index.row()])
label = QLabel()
pixmap=QPixmap (cc)
# pixmap = pixmap.scaled(32,32,Qt.KeepAspectRatio,Qt.SmoothTransformation)
label.setPixmap(pixmap)
# return pixmap
return label
else:
return None
#If you put the .ui file for this example elsewhere, just change this path.
UI_DIRPATH = os.path.dirname(os.path.normpath(__file__))
UI_FULLPATH = os.path.join(UI_DIRPATH, 'iconChooser.ui')
form_class, base_class = loadUiType(UI_FULLPATH)
class Window(form_class, base_class):
StyleSheet = '''
QLineEdit#lineEdit {
background-image: url(:magnifier.png);
background-repeat: no-repeat;
background-position: left;
background-clip: padding;
padding-left: 16px;
border-style: outset;
border-width: 2px;
border-color: gray;
border-radius: 10px;
padding 2px;
}
'''
def __init__(self, parent=getMayaWindow()):
super(Window, self).__init__(parent)
self.setupUi(self)
self.setStyleSheet(Window.StyleSheet)
self.setWindowTitle('Icon Chooser %s by %s' % (__version__,u'Jiang Han, PySide Version by Carlos Rico Adega (2016)'))
delimiter = ':'
if platform.system() == 'Windows':
delimiter = ';'
self.iconPath = os.environ['XBMLANGPATH'].split(delimiter)
if platform.system() == 'Linux':
self.iconPath = [os.path.dirname(p) for p in self.iconPath if p.endswith('%B')]
pathWithIcons=[]
for p in self.iconPath:
print p
if os.path.isdir(p):
files = os.listdir(p)
if files:
pathWithIcons.append(p)
self.allIcons = cmds.resourceManager(nameFilter="*.*")
pathWithIcons.insert(0,'Internal Icons')
self.comboBox.addItems(pathWithIcons)
self.initialize()
self.listView.clicked.connect(self.selectIcon)
self.comboBox.currentIndexChanged.connect(self.initialize)
def buildCompleter(self):
self.completer = QCompleter()
self.lineEdit.setCompleter(self.completer)
self.searchModel = QStringListModel()
self.completer.setCaseSensitivity(Qt.CaseInsensitive)
allIcons = [i.split('.')[0] for i in self.curAllIcons]
self.searchModel.setStringList(self.curAllIcons)
self.completer.setModel(self.searchModel)
@Slot()
def selectIcon(self,index):
name = index.model().data(index,Qt.ToolTipRole)
self.label.setText(name)
@Slot()
def on_lineEdit_textChanged(self):
text= self.lineEdit.text()
search = QRegExp( text,
Qt.CaseInsensitive,
QRegExp.RegExp
)
self.proxyModel.setFilterRegExp(search)
# print 'search result:',self.proxyModel.rowCount()
@Slot()
def initialize(self):
# see what is current path, then get allicons
self.curIconPath = self.comboBox.currentText()
if self.comboBox.currentIndex()==0:
self.curAllIcons = self.allIcons
else:
self.curAllIcons = os.listdir(self.curIconPath)
self.curAllIcons = self.excludeIcons(self.curAllIcons)
self.listView.setUniformItemSizes(True)
self.model = IconModel(self.curIconPath,self.curAllIcons)
self.proxyModel = QSortFilterProxyModel ()
self.proxyModel.setSourceModel(self.model)
self.proxyModel.setFilterRole(Qt.ToolTipRole)
self.listView.setModel(self.proxyModel)
self.listView.setViewMode(QListView.IconMode)
self.delegate = IconDelegate(self.curIconPath,self.curAllIcons,self.proxyModel)
self.listView.setItemDelegate(self.delegate)
self.lineEdit.editingFinished.connect(self.on_lineEdit_textChanged)
self.clearButton.clicked.connect(partial(self.lineEdit.setText, ''))
self.clearButton.setIcon(QIcon(':/SP_TrashIcon_12.png'))
self.buildCompleter()
def excludeIcons(self,icons):
excludeList=('tdi','iff')
goodIcons=[]
for i in icons:
if '.' not in i or i.split('.')[-1] in excludeList:
continue
else:
goodIcons.append(i)
return goodIcons
def main():
global gui
try:
gui.close()
gui.destroy()
del gui
except:
pass
gui = Window()
gui.show()
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