Copyright (c) 2024
The MIT License (MIT)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Compatibility
-
2014
Operating Systems
History
Created: | 09/14/2013 |
Last Modified: | 09/14/2013 |
File Size: | 3.15 KB |
Reviews Love it? Or maybe you want to share some creative ways you're putting this item to use.
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hidden hapax said over 5 years ago:
Works well, even in Maya 2018Unreal for mobile (4.21.2) does not seem to allow more than 4 influences, else the mesh just disappears. This fixes this problem really easilyThanks a lot :) -
bgitlin said over 9 years ago:
Awesome Script, it's exactly what I was looking for and it works great. I have been having a huge problem with the Copy Skin Weights tool not obeying max influences, which creating a lot of problems for me in Unity. Fired this tool up and solved the problem in seconds. Thanks for this script man.
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