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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
The script exports single Polygonal objects from Maya. It's
thought as a starting point for people that want to write exporters for
such objects into their own format.
The script writes out an indexed vertex list containing Vertices, Normals and one set of UV coordinates. The data is written in a from that closely resembles VertexLists and can be easily customized to your own needs.
Material data (ambient, diffuse, specular, shininess and texture info) is exported.
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