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Gamma Correct Color Swatches 1.0.0 for Maya (maya script)

Automatically add gamma nodes to color swatches

License
Button download
1,082 Downloads

Compatibility

  • 2013

Operating Systems

  • Windows

History

Created:09/17/2012
Last Modified:09/17/2012
File Size: 13.3 KB

This script is for someone working in a linear workflow that requires a gamma color correction on all shader color swatches (you know who you are!). Simply select your material shader and run this script. A window will appear that lets you select which attributes get a gamma correction, and what that gamma correction is, and what color you want it to be.

Let me know what you think!

 

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Currently supported materials:

Maya:

anisotropic

blinn

hairTubeShader

lambert

oceanShader

phong

phongE

shadingMap

surfaceShader

useBackground

envFog

 

Mental Ray:

dgs_material

dielectric_material

mi_car_paint_phen / mi_car_paint_phen_x / mi_car_paint_phen_x_passes

mi_metallic_paint / mi_metallic_paint_x / mi_metallic_paint_x_passes

mia_material / mia_material_x / mia_material_x_passes



Please use the Bug System to report any bugs.
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
Please rate and review in the Review section.

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