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QTown 2.1.0 for Maya (maya script)

Build a fractal city based on selected polygons

License
Button download
26,595 Downloads

Compatibility

  • 2017, 2016, 2015, 2014, 2013, 2012, 2011

Operating Systems

  • Linux
  • Mac
  • Windows

History

Created:09/21/2009
Last Modified:04/30/2017
File Size: 279 KB

Keywords

city, building, fractal

Bugs

Working units scale

Statusclosed
Prioritymedium
Date03/07/2013
Submitted byi clemens i clemens
In Maya 2013, when I have the linear Working Units set to "Meter", a large number of buildings have their positions set as if the Working Unit was set to the Maya default of "Centimeter". This occurs regardless of any QTown settings.

Comments on this bug:

  • i clemens

    i clemens said over 11 years ago:

    Interesting, because there is no setting that somehow links to the working units. I have to look into this... Thanks for the hint.
  • Formedras

    Formedras said over 11 years ago:

    I'm guessing that it's a Maya bug, rather than with QTown, then. Makes sense, with some buildings being placed properly and others not. I did find a couple of workarounds, though. First, you could scale the built town from centimeter scale to other scale. Second, you could do the setup in the other scale, then change to centimeter temporarily to build the town.

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