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Compatibility
-
2014, 2013, 2012, 2011
Operating Systems
History
Created: | 09/22/2011 |
Last Modified: | 06/01/2013 |
File Size: | 19.4 KB |
Q/A
Replacing NURBS chain with single Polygon(or Nurbs) obect
Date: | 02/26/2013 |
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Submitted by: | timbers |
The gist of the problem is that I need to replace the chain NURBS geometries generated by your script with a single polygon object smoothly bound to the hair system, something that behaves more like a rope that can be controlled from both ends.
I have already tried what you suggested in terms of the nurbs to polygon command, then trying to substitute the geometries, but I cant quite figure it out.
What I am attempting to do is dynamically control a rope/single object/hair from both ends. So far I have achieved this by using the IK Spline Handle tool with a dynamic curve, then giving transform constrains to each end of the the hair, then tweaking the dynamics. (I followed this tutorialhttp://www.youtube.com/watch?v=Ey5bLJUeWAg&list=PLE4C8F8093A4C202F&index=2though I am using Maya 2013) This works fairly well, but is somewhat of a problem because I need to link multiple hairs end to end and the stretchiness becomes an issue becasue this is for an architectural project/animation.
I know you offered this amazing script for free and that my problem is probably beyond what this script was designed for, but if you could help I would definitely be willing to donate to your cause. Thank you much!
Michael
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Replies to this question:
Valerio Di Napoli said almost 12 years ago: