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Corrective Blendshape Creator 2.0.1 for Maya (maya script)

A script to automate the creation of corrective blendshapes in maya

License
Button download
3,443 Downloads

Compatibility

  • 2013, 2012, 2011

Operating Systems

  • Linux
  • Mac
  • Windows

History

Created:08/10/2012
Last Modified:09/13/2012
File Size: 9.99 KB

Bugs

Unclear instrucions...

Statusclosed
Priorityhigh
Date09/11/2012
Submitted byArron Robinson Arron Robinson
Why does there need to be two blendshape nodes for this to work properly? Are we supposed to make two duplicates of the master mesh and then blendshape each of those into the original? Or are we supposed to blendshape each one individually into the original so there are two blendshape nodes?

It's just not clear when the modelling of the blendshape is supposed to happen or which geometries are supposed to be used in the creation of the corrective blendshape to begin with.

Also, when you say "Select, in the following order, the master mesh, the first blendshape,the second blendshape", are you referring to the master mesh and the blendShape nodes themselves, or the geometry used to create them?

I'm not sure of the order here and I am repeatedly getting the same error as the other guy: Master mesh doesnt have any blendshape node.

Looking forward to a clear description of how to use this tool. I've been looking for a simple, non-plugin based solution to making corrective blendshapes.

Comments on this bug:

  • caedocha

    caedocha said over 12 years ago:

    I updated the script, now you can use it with skinned object too.

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