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Compatibility
-
2010, 2009, 2008, 8.x
Operating Systems
History
Created: | 12/29/2009 |
Last Modified: | 01/24/2011 |
File Size: | 47.4 KB |
Keywords
Bugs (13 reported) Help make this item even better. Your bug reports are appreciated!
Date | Priority | Title | Status |
---|---|---|---|
04/02/2014 | medium | issue with right arm | Pending |
05/08/2012 | high | Rig breaks after scene reopen | Pending |
08/09/2011 | medium | Fingers orientation | Pending |
06/07/2010 | high | Window problem | Pending |
06/03/2010 | low | Problem with right arm IK stretch and right Elbow Lock | Pending |
05/27/2010 | low | maya 2011 little problem | Closed |
05/03/2010 | medium | upLeg Rotation Limitation | Pending |
03/11/2010 | high | // Error: Cannot find file "js_toggleRef" for source statement. // | Closed |
03/07/2010 | low | Failure to create Rigg | Pending |
01/15/2010 | low | upperArm twisting | Pending |
01/12/2010 | low | second rig failure | Pending |
01/11/2010 | low | how to fix the bugs on version 0.7.0 | Closed |
01/10/2010 | low | upper arm twist and deform | Closed |
Bugs
second rig failure
Status | pending |
---|---|
Priority | low |
Date | 01/12/2010 |
Submitted by | theskydreamer |
-script give this error: Error: Cannot convert data of type float[] to type float.
in the and as i sad doesn't finish the torso
maya 2010 good luck yo
Comments on this bug:
-
theskydreamer said almost 15 years ago:
- me again locating the problem float $or_x=`getAttr "torso_1_skin.jointOrientX"`; float $or_y=`getAttr "torso_1_skin.jointOrientY"`; float $or_z=`getAttr "torso_1_skin.jointOrientZ"`; right before exec this part maya stops with that error because it doesn't like using the same variable $or_*, i saw that if i rename them than jumps a step till the next reused var -next probl is that i don't like the locked node cause i can't rename as i want the rig, maybe u could do a pop up rename with sufix for all those nodes to be locked , and then lock the nodes this one: "select -r all_anim body_anim... ...unlockNode -l 1;" -
theskydreamer said almost 15 years ago:
- me again locating the problem float $or_x=`getAttr "torso_1_skin.jointOrientX"`; float $or_y=`getAttr "torso_1_skin.jointOrientY"`; float $or_z=`getAttr "torso_1_skin.jointOrientZ"`; right before exec this part maya stops with that error because it doesn't like using the same variable $or_*, i saw that if i rename them than jumps a step till the next reused var -next probl is that i don't like the locked node cause i can't rename as i want the rig, maybe u could do a pop up rename with sufix for all those nodes to be locked , and then lock the nodes this one: "select -r all_anim body_anim... ...unlockNode -l 1;" -
theskydreamer said almost 15 years ago:
- me again locating the problem float $or_x=`getAttr "torso_1_skin.jointOrientX"`; float $or_y=`getAttr "torso_1_skin.jointOrientY"`; float $or_z=`getAttr "torso_1_skin.jointOrientZ"`; right before exec this part maya stops with that error because it doesn't like using the same variable $or_*, i saw that if i rename them than jumps a step till the next reused var -next probl is that i don't like the locked node cause i can't rename as i want the rig, maybe u could do a pop up rename with sufix for all those nodes to be locked , and then lock the nodes this one: "select -r all_anim body_anim... ...unlockNode -l 1;" -
wajdyf said almost 15 years ago:
You need to rig every one in a separate file and import them , Please see the WIP section of the description
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