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Automated "Animator Friendly Rigging" 1.0.6 for Maya (maya script)

Automated "Animator Friendly Rig" with all its wonderful features

License
Button download
6,234 Downloads

Compatibility

  • 2010, 2009, 2008, 8.x

Operating Systems

  • Windows

History

Created:12/29/2009
Last Modified:01/24/2011
File Size: 47.4 KB

Keywords

jason schleifer

Bugs

how to fix the bugs on version 0.7.0

Statusclosed
Prioritylow
Date01/11/2010
Submitted bymifel mifel
first,thanks for the script :) The few bugs I found was already solved on the Jason schleifer blog. ( I just copy past the solution ) TO FIX THE TWISTY SEGMENTS: Select the geometry in the low arm and up arm and unparent from the existing twisty segments O DELETE r_up_arm_grp NOTE: THE SCRIPTS DO NOT WORK ON THE ?X AXIS. To solve this issue, O mirror the r_up_arm, delete the children of r_up_arm1 except the r_low_arm1 O Select the move tool, hold down the ?v? key and snap it into the r_up_arm (shoulder) O mirror the r_low_arm, delete the children of r_low_arm2 except the r_hand1 O select r_up_arm1, USE AFRscripts create twisty segment and set the following: Prefix: r_up_arm1 Joint: r_up_arm1 Num Segments: 4 World Scale: check Node: all_anim Attribute: global_scale O select r_low_arm2, USE AFRscripts create twisty segment and set the following: Prefix: r_low_arm1 Joint: r_low_arm1 Num Segments: 4 World Scale: check Node: all_anim Attribute: global_scale O Select r_up_arm1_end_ctrl, take the move tool, hold down the ?v? key and snap it into the r_low_arm joint (elbow) O Select r_low_arm2_end_ctrl, take the move tool, hold down the ?v? key and snap it into the r_hand joint (wrist) O delete r_up_arm1 and r_low_arm2 O parent the arm geometry under the appropriate NEW twisty joint on the right side O Parent r_up_arm1_grp under r_fk_up_arm_orient_anim O Parent Constrain r_up_arm1_start_ctrl (follower) to r_up_arm (leader) (joint) O Parent Constrian r_up_arm1_end_ctrl (follower) to r_low_arm (leader) (joint) O Parent r_low_arm2_grp under r_up_arm1_end_ctrl O Parent Constrain r_low_arm2_end_ctrl to r_hand_base_skin TO FIX THE STRETCH ON THE RIGHT LEG AN ARM: 1. Select r_ik_elbow_anim_loc(Shape) 2. Open Hypergraph-connection 3. create two rendernodes: multiplyDividedNode 4. insert the multiplyDivideNode between r_ik_low_arm_toElbowDist and r_ik_low_arm_toElbowDist_worldScale, and r_ik_low_arm_toEndDist and r_ik_low_arm_toEndDist_worldScale. 5. Set the multiplyDivideNodes' second imput -1. Don't break connection of 2nd imput of multiply\divide nodes you already had. Those are connected to all_anim.globalScale. connect "r_ik_arm_toEndDistShape.distance" to "new_multiplyDivide1.input1X", connect "new_multiplyDivide1.outputX" to "r_ik_low_arm_toEndDist_worldScale.input1X", connect "r_ik_arm_toElbowDistShape.distance" to "new_multiplyDivide2.input1X" and connect "new_multiplyDivide2.outputX" to "r_ik_low_arm_toElbowDist_worldScale.input1X".

Comments on this bug:

  • mifel

    mifel said almost 15 years ago:

    thanks wajdy ! on the latest version there is still the stretch problem on the r_ik_elbow_anim
  • mifel

    mifel said almost 15 years ago:

    Hi Wadjy, There is still the stretch bug on r_ik_elbow_anim on the last version
  • wajdyf

    wajdyf said almost 15 years ago:

    do u have v 0.8.0 b ? ? Please make sure u download the latest version

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