Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
This script is used for automatically wheels spinning according to your vehicle moving and optionally automatically turning front wheels according to changing direction of vehicle moving (vehicle motion path).
This script compute spinning of each wheels separately, It is useful when your vehicle moving sinuously.
Important Notes:
At start frame of animation (when you running this script) your vehicle and wheels must be apeak to world location axis.
This script uses dynamic simulation for computing wheels rotation, so don't create and use particle disk cache,and play normally scene for this script working rightly.
For more information please see html document: open ag_wheelConstraint_help.htm or select "Help > Help on ag_wheelConstraint..." thru UI of this script.
Comments and questions to amir_ghayouran@yahoo.com
Please use the Bug System to report any bugs.
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
Please rate and review in the Review section.