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The MIT License (MIT)
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Compatibility
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2018, 2017, 2016, 2015, 2014, 2013, 2012
Bugs (4 reported) Help make this item even better. Your bug reports are appreciated!
Date | Priority | Title | Status |
---|---|---|---|
12/18/2016 | medium | any plan for Maya 2016.5 ? | Pending |
09/29/2016 | low | A comparison image between maya2016sp5 and 2017 | Pending |
09/28/2016 | low | Error in Maya2016sp5 | Pending |
09/28/2016 | low | In maya 2016 x64 SHAPESBrushUI; did not work | Closed |
Bugs
A comparison image between maya2016sp5 and 2017
Status | pending |
---|---|
Priority | low |
Date | 09/29/2016 |
Submitted by | kenneth0083 |
Comments on this bug:
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i clemens said about 8 years ago:
Some more description would be nice. Thanks. Your 2016 image looks more like a driver issue but there is nothing I could do about that. Haven't seen it before though and had no reports ever since 2016 was supported. And I am sure that in now over a year this would definitely have popped up considering the user base. The 2017 image I don't understand. -
kenneth0083 said about 8 years ago:
I'm sorry. Please just ignore the 2017 image. I would like to say everything works smoothly. Thank you for your support. Now I can identify the cause of problem. I used DirectX11 as rendering engine for shader verification in 2016. This is the cause of issue. Changing to openGL, all functions work fine.
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