This plugin allows you to import JNG files into Maya.
This is an import plug-in module to be used with Autodesk
Maya. The plug-in has been tested on Maya 8.5.
Installation:
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In order to use this plugin, copy the file 'Plugin_JNG.mll'
to Maya's "bin/plug-ins" folder. After having loaded the
via Maya's "Plugin Manager" (Window->Settings/Preferences),
you can use it by just being able to load *.jng files from
the program's standard 'open' dialogs.
However, the drop down menu of the browse image files dialog
doesn't display *.jng files. Just typing in the name of your
texture file, or selecting it by displaying all files (using
"Best Guess (*.*)" from the drop down menu) does work,
though.
About the JNG file format:
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JNG files do store image data by embedding a JPEG datastream
for color information, and may embed another grayscale image
to be used as an alpha channel (stored using PNG or JPEG
compression). For more information on the JNG file format,
visit the libpng site (www.libpng.org). Note that standard
JPEG files don't support an alpha channel at all (and JNG
even lets the user choose whether to store it lossy or
losslessly).
About the implementation of the JNG file format:
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This plug-in does not support the bKGD, cHRM, gAMA and
iCCP chunks, so loading a *.jng file into Maya might
result in a file looking differently compared to an editor
that supports them.
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
Please rate and review in the Review section.