Copyright (c) 2024
The MIT License (MIT)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Compatibility
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2009, 2008, 8.x, 7.x
Operating Systems
History
Created: | 07/13/2005 |
Last Modified: | 07/17/2009 |
File Size: | 116 KB |
Reviews Love it? Or maybe you want to share some creative ways you're putting this item to use.
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DRL said about 14 years ago:
Thanks a lot for great script! It really saved my project. But I've changed script's behavior a little for better fit my needs. So I'd like to share this edited (by me) version of script. Since I don't know the better way to do this, I'll post it right here, in this comment. If someone prefers my edition (you can read differences below), he (or she) can either replace zjCreateCameraFrustum procedure in original "cameraFrustumMenus.mel" file with following code or create additional ".mel" file with just the following code and source it in userSetup.mel AFTER original "cameraFrustumMenus.mel" file. Here is my code: /* This is DRL's fix for cameraFrustumMenus.mel v3.0.0 from Highend3d.com LIMITATIONS: - This version of script requires that all the cameras are selected directly (not by selecting top group that contains all the cameras). - This script doesn't check if the camera already has cameraFrustum. Be careful and don't apply this script to such cameras, or they will have multiple cameraFrustums on top of each other. FIXES: - Script now works with multiple cameras selected at once - 'Near~' and 'Far Clip Plane' attributes are connected FROM camera TO cameraFrustumNode. - This attributes are connected through expression making front and back faces of cameraFrustumNode not to display while viewing through camera. - Generated cameraFrustums doesn't exist in any way at render time (Render Stats section). - Minor bugfix to prevent script from possible errors if there is also something but cameras in selection. */ global proc zjCreateCameraFrustum() { string $sel[] = `ls -sl`; if(`size $sel` -
brjig said almost 15 years ago:
cant get it to work on maya 2009 for mac getting // Error: The destination attribute 'unknown1.nearClip' cannot be found. help please -
Thad Johnson said about 15 years ago:
Tried it with Maya 2010 and it works great! Thanks. There is a bit of a scale issue with the far clip plane distance but is easily compensated for. -
speculart said almost 17 years ago:
// Error: The destination attribute 'unknown1.nearClip' cannot be found. in maya 2008 and maya7 -
Alin Sfetcu said about 18 years ago:
a release for Maya 8 will be very nice ! -
spleek said about 18 years ago:
would like to use but older plugins dont work.
Post a review:
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