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6157 results compatible with Maya
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Beam Truss Cross and T Junction 134 3D Model
- Modeled in 3ds Max 2012 - Modular - All Geometry Named Appropriately - 1 Modular Pieces. - Modeled in Real World Scale
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Square Truss Straight Segment 21 3D Model
Formats ; max - c4d - obj - fbx - 3ds - dxf - dae
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Triangular Truss Straight Segment 71 3D Model
This a Collection of Collections Other collection ID's are; Square Trusses Square Truss Standard: 24 objects Mini Square Truss: 7 objects Light Duty Square Truss: 9 objects Big Square Truss: 10 objects Triangular Trusses Triangular Truss Standard: 41 objects Mini Triangular Truss: 14 objects Beam Truss Standard: 24 objects
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JJ OBJ Toolkit for Maya
Clean, easier and more effective workflow for handling OBJ files in Maya.
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svm_createDupeCam for Maya
Tool to create a duplicate stepped animated camera of your shot camera to counter spacing issues when working in stepped in a moving camera.
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AR_BatchView for Maya
Batch render through the render view window with multiple cameras and custom frame ranges
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Open Maya Project Images Folder for Maya
Opens images folder for the active project within Finder/Explorer
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GoP - Maya to Photoshop script for Maya
MEL script to send 3D meshes to Photoshop for texturing
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OBJ Sequence Exporter for Maya
exports selected meshes to OBJ sequence in a project subfolder
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svm_camTrail for Maya
This tool creates a "2D" trail in the camera. This tool is not a 3D worldspace motion trail.
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svm_prepareSetup_parentCtrl for Maya
Tool for creating a parent control, so you can animate on top of contraint/rivet transformations.
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svm_camSwitcher for Maya
Camera swither tool; window list with all cams / toggle button / hotkey command
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Lego Generator for Maya
Generates accurately sized Lego bricks and Lego Technic pieces for building
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PC reOrder input for Maya
PC reOrder input for change reorder multiple objects deformers input
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svm_selectKeyedObjects_fromGraphKeys for Maya
Selects and/or prints the objects from the selected keys in the Graph Editor.
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Attach transforms to mesh for Maya
Attach transforms to a input mesh using follicles. the script finds the closest point on the mesh and take care of finding the closest follicle position for you
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Camera and Object Positions to After Effects for Maya
Camera and Null Export to After Effects
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