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Compatibility
-
7.x
History
Created: | 02/14/2007 |
Last Modified: | 02/14/2007 |
File Size: | 841 KB |
Q/A
Inversed Normals on body and legs?
Date: | 07/16/2013 |
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Submitted by: | triggly_glix |
awesome model - thanks for sharing - i was trying to put it into a game but it seems like the normals are reversed on the body and the legs and the arms (not, it seems on the head, the belt or the gun...) which means that if you have backface culling turned on as most game engines will then the model doesn't work very well... you can see through the frontt of him and see the reverse of the polygons on his back.
I think this is an easy fix if you have access to the componnets of the model - you can check it out in Maya by turning on Backface culling in the Shading section of the view...
it's just Normals/Inverse in the modelling section of the menu i think...
anyway, in case that's useful to you...
or in fact, i might well be missing something obvious as i'm pretty rusty with 3d stuff
Thanks :)
Ross
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