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Sam (Slap On Rig) 2.1.3 for Maya

Sam is rigged with the Slap On Auto Rigging system. She's fun and easy to use.

License
Button download
14,430 Downloads

Compatibility

  • 2013

History

Created:07/21/2014
Last Modified:03/19/2015
File Size: 1.45 MB

Feature Request

Thumb issue

Status:pending
Date:05/25/2015
Submitted by:ayacka ayacka
Hi there! First of all congratulations for this rig. I was foolishly smiling all during the discovering of your rig! Everytime i was wondering "mmh that's too bad he should better do that..." i found one sec later an option i could activate to get what i wanted (for example for the eyes and head following) and THAT is amazing, just like if you read in my mind... I LOVE it! The only thing which disapointed me isd the tnumb control. I'm a student and i'm just learning the rigging in fact but perhaps there is a probleme in the thumb wheight in skinning? I don't know but it moves weirdly, perhaps it's a thing you can improve :) Thank you so much and continue!

Comments on this feature request:

  • ayacka

    ayacka said over 9 years ago:

    Ty^^ i'll try this during holidays, i come back to you in a month (yes long, i know xD)
  • badmanjam

    badmanjam said over 9 years ago:

    Hi Ayacka I'm so happy you like it! It is excellent to get such a good response. :) About the thumb, You are right. I should make it better. I'm working on it. :) Please leave a review for me! PS Have you used the Slap On auto rigging system before? https://www.creativecrash.com/maya/script/free-slap-on-auto-rigging-for-body-and-face
  • ayacka

    ayacka said over 9 years ago:

    Hi! No, i don't. We are learning to do all by ourself for the moment (hard and boring haha), when i'll be able to rig by myself i'll start to use automatic rigging too^^ and i'll remember this one for sure :)
  • badmanjam

    badmanjam said over 9 years ago:

    Oh, And also, if you like, you can download the male character, Simon, Who I just finished :)
  • ayacka

    ayacka said over 9 years ago:

    ty very much^^ i just had a problem here, i'm in a position where i neefd to use ik, but... when i activate ik, my character come back to his initial position! :( i'm stucked because of that (after 100 frmaes noo please >
  • badmanjam

    badmanjam said over 9 years ago:

    Hi Ayacka. This is not something wrong. It is quite common for Rigs to act like this. You have to match the IK arm to your FK arm. It is simply the way that Maya evaluates its nodes. To make matching easier, In the Shldr_anim you will see an attribute called Match Switch it to IK to FK You will now be able to see where and what orientation your FK controls are while you are in IK mode. You can use the SNAP command to snap your IK_anims to your match nodes. This is unfortunately the most common technique. If you find something better, I'll incorporate it in my rig. cheers

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