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Compatibility
-
8.x
History
Created: | 08/03/2007 |
Last Modified: | 08/03/2007 |
File Size: | 10.3 MB |
Bugs (1 reported) Help make this item even better. Your bug reports are appreciated!
Date | Priority | Title | Status |
---|---|---|---|
07/09/2011 | high | Eyelid deformation | Pending |
Bugs
Eyelid deformation
Status | pending |
---|---|
Priority | high |
Date | 07/09/2011 |
Submitted by | v t |
I would love to use it for all my body-mechanics animation.currently,I intend to use it for a sword-fight sequence.
Though there are a few minor-issues with this rig that I've come across and if these can be sorted out,this rig will totally rock it.
Here is the list :-
1.when character is translated over a distance,the eyelids get deformed,especially the left one which pops out and becomes noticeable even when there isn't any animation on the lids.
2.Secondly, when you do animate the lids, they kind of freak-out even when a small value is input in the "lid control's" transform attribute.
3.third,there is a big flipping problem with the muscles on the right-hip and right-inner thigh when the character is rotated 180 degrees.
Though I've sorted this flipping issue,I thought that I should let you know in case you have a better solution.
Problem with the eyelids still persists and I am finding it difficult to get around it as I don't have the knowledge of facial-rigging.
Hope that you'll improve the rig on this feedback.
Thanks in Advance.
Regards
V.T.
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