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HumanMale 0.1.0 for Maya

Deformation test

License
Button download
43,675 Downloads

Compatibility

  • 8.x

History

Created:08/03/2007
Last Modified:08/03/2007
File Size: 10.3 MB

Bugs

Eyelid deformation

Statuspending
Priorityhigh
Date07/09/2011
Submitted byv t v t
First of all, I must congratulate you for creating this wonderful rig.This is probably the best "Human-rig" that  is available for free-download.
I would love to use it for all my body-mechanics animation.currently,I intend to use it for a sword-fight sequence.

Though there are a few minor-issues with this rig that I've come across and if these can be sorted out,this rig will totally rock it.

Here is the list :- 


1.when character is translated over a distance,the eyelids get deformed,especially the left one which    pops out and becomes noticeable even when there isn't any animation on the lids.


2.Secondly, when you do animate the lids, they kind of freak-out even when a small value is input in    the "lid control's"  transform attribute.

3.third,there is a big flipping problem with the muscles on the right-hip and right-inner thigh when        the character is rotated 180 degrees.
   
Though I've sorted this flipping issue,I thought that I should let you know in case you have a better solution.

Problem with the eyelids still persists and I am finding it difficult to get around it as I don't have the knowledge of facial-rigging. 


Hope that you'll improve the rig on this feedback.
 Thanks in Advance.
 

 Regards

 V.T.

muscle flipmuscle layereyelids popping on tralationeyelids freaking-out on using "lid controls" while the rig is translated from its original position

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