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The MIT License (MIT)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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![Button download](https://d1whdhnvermmdv.cloudfront.net/assets/button_download-6c9c068cd456f82560fc352cd6fb9f5d.png)
Compatibility
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2011, 2010, 9.x, 2009, 2008, 8.x
Operating Systems
History
Created: | 12/21/2010 |
Last Modified: | 05/17/2011 |
File Size: | 182 KB |
Bugs (1 reported)
Help make this item even better. Your bug reports are appreciated!
Date | Priority | Title | Status |
---|---|---|---|
10/25/2012 | low | Controls messed up after set key | Pending |
Bugs
Controls messed up after set key
Status | pending |
---|---|
Priority | low |
Date | 10/25/2012 |
Submitted by | |
I posed the rig, then set my keyframe, when I moved to the next keyframe and went to move the controls, they come away from his body. I first started to animate the rig in Maya 2012, and figured it was just a compatibility issue since the rig is not compatible 2012.
But then I opened it in Maya 2010, and downloaded the latest updated rig, and it still did it.
Has this every happened before?
Comments on this bug:
-
julien rashti said almost 11 years ago:
Hi, Great Character, love it! But I'm having the same issue also, I just set my 1st key and suddenly the controls detach itself from the body. I'm using Maya 2014, Any help would be great, its a shame because this character looks really fun to work with. -
manuel s ch said almost 9 years ago:
Same issue here, but I think I find what's messing that up, I delete the key or better say: break the connections of: IK FK blend and Stretchy attributes in the channel box of the hands controls and with that done, everything flows well as it should. I find that just after copy and paste the animation of an older version of my file, that take a lot of my time, so I decide to share this to advise those who can fall into the same issue since when I did I was unable to find any related info to help me to solve or at least understand what was going on and what alternatives I had to resolve it. Damn I even end up making this script: El problema de Buckid está en los controles de la mano/dedos (no el de la muñeca sino el que al seleccionar da acceso a la curvatura de los "dedos" en el Channel Box) para corregir el problema que da (dejar botado el mesh mientras los controles siguen) simplemente borrar los keys de los controles de la mano (repito: no son los de las muñecas) y a continuación el script para copiar la animacion: select -r a:L_leg_ctrl ; timeSliderCopyKey; select -r L_leg_ctrl ; timeSliderPasteKey false; select -r a:R_leg_ctrl ; timeSliderCopyKey; select -r R_leg_ctrl ; timeSliderPasteKey false; select -r a:pelvis_ctrl ; timeSliderCopyKey; select -r pelvis_ctrl ; timeSliderPasteKey false; select -r a:midSpine_ctrl ; timeSliderCopyKey; select -r midSpine_ctrl ; timeSliderPasteKey false; select -r a:upperSpine_ctrl ; timeSliderCopyKey; select -r upperSpine_ctrl ; timeSliderPasteKey false; select -r a:neck_ctrl ; timeSliderCopyKey; select -r neck_ctrl ; timeSliderPasteKey false; select -r a:jaw_ctrl ; timeSliderCopyKey; select -r jaw_ctrl ; timeSliderPasteKey false; select -r a:head_ctrl ; timeSliderCopyKey; select -r head_ctrl ; timeSliderPasteKey false; select -r a:R_clavicle_ctrl ; timeSliderCopyKey; select -r R_clavicle_ctrl ; timeSliderPasteKey false; select -r a:R_arm_ctrl ; timeSliderCopyKey; select -r R_arm_ctrl ; timeSliderPasteKey false; select -r a:L_clavicle_ctrl ; timeSliderCopyKey; select -r L_clavicle_ctrl ; timeSliderPasteKey false; select -r a:L_arm_ctrl ; timeSliderCopyKey; select -r L_arm_ctrl ; timeSliderPasteKey false;
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