Editor's Pick
Gallery
![Maxx composite3 feature](https://d1a9v60rjx2a4v.cloudfront.net/2014/04/22/Maxx_Composite3_feature.jpg)
This is my take on Sam Keith’s The Max. The Maxx is a very abstract character that changes form quite a bit from image to image, but this my culmination of the character existing in the Outback of Pangaea. I wanted this image to fall somewhere between surreal and realistic much like the character and comic do, so hopefully it achieves this.
I started this project a long long time ago and have worked on it on and off. Ihave no idea how long I ever actually spent on it but probably way too long. It’s always been my experimental piece so a lot of the stuff on here I hadn’t tried before at the time. It took me down some rabbit holes between not having a strong enough computer to complete the sculpt at one point, obsessing over color detail from all angles thinking about maybe a 3D print or animated poster which lead to wanting to attempt a real hair sim (which ended up being a deep deep rabbit hole, but I settled on a sculpt with a little paint over in the final image here). I decided I finally wanted to wrap up this project so I spent a week wrapping it up and putting together renders for this composite.
The models were started in Maya and finished in Zbrush. Textures were started in Photoshop and finished in Zbrush and Cinema 4D Body Paint and are all hand painted. Final renders we created in Maya Mental Ray and composites in Photoshop. The only minor airbrushing is applied to the hair and feathers, and a couple small composite mask bleeds around the rock.
I started this project a long long time ago and have worked on it on and off. Ihave no idea how long I ever actually spent on it but probably way too long. It’s always been my experimental piece so a lot of the stuff on here I hadn’t tried before at the time. It took me down some rabbit holes between not having a strong enough computer to complete the sculpt at one point, obsessing over color detail from all angles thinking about maybe a 3D print or animated poster which lead to wanting to attempt a real hair sim (which ended up being a deep deep rabbit hole, but I settled on a sculpt with a little paint over in the final image here). I decided I finally wanted to wrap up this project so I spent a week wrapping it up and putting together renders for this composite.
The models were started in Maya and finished in Zbrush. Textures were started in Photoshop and finished in Zbrush and Cinema 4D Body Paint and are all hand painted. Final renders we created in Maya Mental Ray and composites in Photoshop. The only minor airbrushing is applied to the hair and feathers, and a couple small composite mask bleeds around the rock.
▼ Images
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daylight Editor's Pick
My an interior design work
[url]http://cqfcqf.gfxartist.com[/url]152991 Views
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sblinklight Editor's Pick
the original model comes from mr. marko dabrovic / rna studio.
131051 Views
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the glasshouse Editor's Pick
shot required keying, colour correction, rotoscoping, hand tracking & a particle system displacement layer (for heat from eye).14825 Views
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biped tsunami Editor's Pick
crowd simulation through particle sprites. bg plate created out of numerous elements. the birds are also a particle system.19433 Views
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Breakfast Editor's Pick
a tutorial on how I created, textured and lit the bottle can be found at my site50438 Views
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Bonzai Editor's Pick
I used Pawel Olas LW plugin "TreesDesigner" (http:www.polas.net) to model the basic tree, which had to undergo serious tweaking after that ;-)
The whole scene is lit by an HDRI plus only 1 distant light.52833 Views
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Stratocaster Editor's Pick
this might very well be one of the most accurate Strat models around, it was modeled in Blender back then (the hard way ;-), and only altered slightly in LightWave. the textures were painted from scratch.48808 Views
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The Electric Huntres Editor's Pick
This is a portrayal of Gally from Yukito Kishiro's epic "GUNNM" manga. While I can't take credit for the design of the character, this rendition of her is entirely my own. The piece is fully-digital, from sketch to finish.29017 Views
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Rocky Editor's Pick
Rocky is one of the Main Characters created for a CG TV Series. He is modelled with polygons and consists of 4 different Parts. The head, the arms (2) and the torso with the legs, which can be updated separately.41302 Views
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a bulldog Editor's Pick
I am an ordinary student who dream and try hard 3D Artist in the South Korea.
Is mking robot by series as project that progress individually.
It is robot character that appear on progressing cartoon talk now.
name called bulldog is pilo56968 Views
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Deltron Editor's Pick
Another project for school. Still needs work on the pants, shirt and hat.13296 Views