Editor's Pick
Gallery
I started this project a long long time ago and have worked on it on and off. Ihave no idea how long I ever actually spent on it but probably way too long. It’s always been my experimental piece so a lot of the stuff on here I hadn’t tried before at the time. It took me down some rabbit holes between not having a strong enough computer to complete the sculpt at one point, obsessing over color detail from all angles thinking about maybe a 3D print or animated poster which lead to wanting to attempt a real hair sim (which ended up being a deep deep rabbit hole, but I settled on a sculpt with a little paint over in the final image here). I decided I finally wanted to wrap up this project so I spent a week wrapping it up and putting together renders for this composite.
The models were started in Maya and finished in Zbrush. Textures were started in Photoshop and finished in Zbrush and Cinema 4D Body Paint and are all hand painted. Final renders we created in Maya Mental Ray and composites in Photoshop. The only minor airbrushing is applied to the hair and feathers, and a couple small composite mask bleeds around the rock.
▼ Images
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grim_reper_ Editor's Pick
Here's a little something for Halloween...
PS and painter on Wacom tablet
Thanks to:
mizzd-stock - [link]
sarah-stock - [link]716 Views
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fairy_closeup.jpg Editor's Pick
This is close up view of the face the same model from the previous work (fairy).726 Views
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Papageno - The Bid Man Editor's Pick
"Papageno" from Mozart. The man who lives in the wood with the birds.
This is a 3D/2D illustration. I've been inspired by the old master painting but more focus on the texture and environment.
It took 1 month, with concept, and rigging. I've worked a lot between Maya and Zbrush, textured in Mudbox (prefer this one), and pushing the illustration details in photoshop. I did the matte paint in Photoshop too.
High Definiton (3500*1677)
http://www.vdhalexis.com/papageno/papageno_high.jpg
Here is the different steps (3Dpass/occ/maya):
http://www.vdhalexis.com/papageno/papageno_scenecompare.jpg
Hope you'll enjoy.
Cheers780 Views
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Architecture interior Editor's Pick
Modeling / Texturing / Rendering: Juan Carlos Jiménez
Copyright © 2009 Juan Carlos Jiménez1002 Views
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Streets of Boston Editor's Pick
Concept painting image taken from the "And he didn't call project" made by Iosif Kefalas & Tony Filaditis943 Views
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Phlegethontia Editor's Pick
This snake like animal is a digital recreation of a prehistoric amphibian produced for DKs up title " Prehistoric Life"982 Views
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Spinoaequalis Editor's Pick
This is prehistoric recreation is actually another amphibian even if it looks more like a lizard. Produced for Dks upcoming title "Prehistoric Life"944 Views
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Diatryma Editor's Pick
Diatryma, a 2m tall chicken that chased down the miniture horses of it's time. Digital recreation for DKs upcoming "Prehistoric Life" title.640 Views
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Quetzalcoatlus Editor's Pick
Another large stalker of small dinosaurs, the Quetzalcoatlus was one of the biggest animals to ever take flight. Digital reconstruction for DKs upcoming "Prehistoric Life" title.295 Views
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Toothpaste and brush Editor's Pick
Image created for a presentation work for a client who commissioned a commercial.
871 Views
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Undead Warriors Wrath Editor's Pick
This is a tribute piece to Blizzard and Warcraft. I have always been a big fan of their stuff and felt it would make a cool addition to my reel. I created the base model in 3d Max 2009, and sculpted the details in zbrush. I then used Photoshop to paint the textures and create the background. It was rendered in Mental Ray.
Here is a link to a very high res version
http://pixelrapture.com/images/Undead_Warriors_Wrath_High.jpg860 Views
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Digital portrait Editor's Pick
Hi, this is my latest work, hope you like it.
I am currently finishing making of for this work so stay tuned if you
like the model because i will be giving some really hot tips on
rendering skin
Regards,
Toni2268 Views
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Q7_studio_lighting Editor's Pick
It was modelled in Max and rendered with Mental Ray. I can't say how many days it took me becouse I did it in several steps (modelled a few months ago and I opened it again few weeks ago to texture it and do the lighting). Hope you like it.
you can see more at: www.jotatresd.com.ar2531 Views
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Howling Editor's Pick
Just another illustration with my wolf model. I' ve tried to achieve my childhood vision of it.
Maya for modelling, rendered with MentalRay, Shave and A Haicut for fur.
The background is 3D, I' ve used a textured sphere with self illumination for the moon. The trees are polygonal.
Rendered in two passes and composited in photoshop, where I' ve played with contracts and color gamma.
The highres rendering is 2544x3588 pixels.I hope you like it:)
1747 Views
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Growth within nature no.4 Editor's Pick
Concept
Hi,everybody.This artistic piece, the nine and the latest of the Growth within nature, is the conceptual development from the previous work.
The development touchest growth in nature that cannot be seen by human visual sense but through visual imagination
Work in Process
I create concept and sketch color. I use realflow generate mesh to splash and Input to maya. Add mia shader,subsurface.
Test lighting before Render with mentalray. Separate layer for many color and easy to comp.
Finally I use photoshop Composite all layer is render from maya (some layer long time to render)
Hope you enjoy it... Thank you everybody for visiting my work.2582 Views
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Growth within nature no.3 Editor's Pick
Name: Thongchai Chanyathitikul
Country: Thailand  Software: Realflow, Maya, Photoshop
Concept
This artistic piece, the eight and the latest of the series, is the conceptual development from the previous work.
The development touchest growth in nature that cannot be seen by human visual sense but through visual imagination
Work in Process
I create concept and sketch color. I use realflow generate mesh to splash and Input to maya. Add mis shader
Test lighting before Render with mentalray. Separate layer for many color and easy to comp.
Finally I use photoshop Composite all layer is render from maya (some layer long time to render)
Hope you enjoy it... Thank you everybody for visiting my work.2539 Views
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DinoMonsters, Stiks Editor's Pick
This image belongs to a series of characters called DinoMonsters.
Stiks is important addition to the group of mutants, previously humans, accidentally turned into half man half dinosaurs.
Image created with Zbrush for 3D and Photoshop for compositing vapors and water.
I'm creating a comic book with these guys.
You can find out more on www.dinomonsters.com.2766 Views
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Beauty Editor's Pick
Hello, everyone! My new work comes out! This one is done when I was finding time in a busy schedule. It is named BEAUTY. Haha..Maybe you think it is in poor taste to name the work. Hope you enjoy!
Â
HOMEPAGE:http://www.kongyun-cg.com/
5857 Views
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DinoMonsters, Ty Editor's Pick
This image belongs to a series of characters called DinoMonsters.
Ty is a leader to the group of mutants, previously humans, accidentally turned into half man half dinosaurs.
I'm creating a comic book with these guys.
You can find more on www.dinomonsters.com.
2936 Views