Editor's Pick
Gallery
![Maxx composite3 feature](https://d1a9v60rjx2a4v.cloudfront.net/2014/04/22/Maxx_Composite3_feature.jpg)
I started this project a long long time ago and have worked on it on and off. Ihave no idea how long I ever actually spent on it but probably way too long. It’s always been my experimental piece so a lot of the stuff on here I hadn’t tried before at the time. It took me down some rabbit holes between not having a strong enough computer to complete the sculpt at one point, obsessing over color detail from all angles thinking about maybe a 3D print or animated poster which lead to wanting to attempt a real hair sim (which ended up being a deep deep rabbit hole, but I settled on a sculpt with a little paint over in the final image here). I decided I finally wanted to wrap up this project so I spent a week wrapping it up and putting together renders for this composite.
The models were started in Maya and finished in Zbrush. Textures were started in Photoshop and finished in Zbrush and Cinema 4D Body Paint and are all hand painted. Final renders we created in Maya Mental Ray and composites in Photoshop. The only minor airbrushing is applied to the hair and feathers, and a couple small composite mask bleeds around the rock.
▼ Images
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Meet You Editor's Pick
Hi Guy,It is my latest work. A day,meet the girl.
The base mesh modeled use maya
The final mesh was sculpted and textured in Zbrush.
Rendered on maya Mentalray,and use shave and haircut for the hair.I hope you like it.
8592 Views
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white kitchen Editor's Pick
Try to simulate a photo, would like to know your comments, thank you.6465 Views
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Girl protait Editor's Pick
This work is born of a study on the skin shader, for any other work, I
am really pleased with the outcome of this shader, and therefore I
wanted to convert the study to a final image, because you appreciate
more the yield quality rendering ...
I hope you appreciate the work.8246 Views
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Wolf Editor's Pick
The wolf mesh is about 17k polygons and there are four hair systems for a total of 60k hair primitives. I used Maya for modeling, Shave and haircut for the fur and mental ray for rendering. My goal was to have an animatable wolf model with fur keeping an eye to the render time per frame. For an HD 720 rendering it needs about 10 minutes per frame. I rendered the image in one single pass and there is no post work but some contrast enhancement in Photoshop and the compositing of the background image. I had a great time working on this guy! I hope you like it:)7947 Views
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Apartment at Thailand Editor's Pick
Design by Team 2 Contra_Ion Surabaya, Indonesia
Modelling and Rendering by Willy Gufron6251 Views
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Apartment at Thailand 2 Editor's Pick
Design by Team 2 Contra_Ion Surabaya, Indonesia
Modelling and Rendering by Willy Gufron7709 Views
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Young girl Editor's Pick
Hi,Here is my latest work.
This model is a girl who is 3d.sk's Petra.
The base mesh was sculpted Zbrush.
The final mesh modeled 3dsMax,textured with Photoshop,Rendered on Mentalray,and Hair&fur for the hair.
I hope you like it.
13982 Views
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Mustang Editor's Pick
i hope one day i can make the real CG Car
I;m still not Happy with this one but i'm trying
i use...Mental ray & Maya 20086735 Views
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Audi_back Editor's Pick
i hope one day i can make the real CG Car
I;m still not Happy with this one but i'm trying
i use...Mental ray & Maya 20084295 Views
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Stifled Smile Editor's Pick
Stifled smile is one of the most charming expressions in humans, so I decide to recreate it. I used Zbrush for sculpting and texturing (which are all hand-painted), Mental Ray for rendering, Maya Hair and Fur, and Photoshop for compositing separate layers and color correction.12479 Views
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Cute Little Girl Editor's Pick
This is a character I had to do for my student animation short film
done at the Cegep du Vieux-Montreal in 2008. The film is in french and
it's called "This is the story of a cute little girl". You can find it
online on my website. Hope you like it :)10587 Views
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