Editor's Pick
Gallery
I started this project a long long time ago and have worked on it on and off. Ihave no idea how long I ever actually spent on it but probably way too long. It’s always been my experimental piece so a lot of the stuff on here I hadn’t tried before at the time. It took me down some rabbit holes between not having a strong enough computer to complete the sculpt at one point, obsessing over color detail from all angles thinking about maybe a 3D print or animated poster which lead to wanting to attempt a real hair sim (which ended up being a deep deep rabbit hole, but I settled on a sculpt with a little paint over in the final image here). I decided I finally wanted to wrap up this project so I spent a week wrapping it up and putting together renders for this composite.
The models were started in Maya and finished in Zbrush. Textures were started in Photoshop and finished in Zbrush and Cinema 4D Body Paint and are all hand painted. Final renders we created in Maya Mental Ray and composites in Photoshop. The only minor airbrushing is applied to the hair and feathers, and a couple small composite mask bleeds around the rock.
▼ Images
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Homage to Sidonio Porto Editor's Pick
A little homae to one of my fav architects,Sidonio Porto.5306 Views
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Zilaan Full Editor's Pick
This is a final render of the creature in full body, it was much fun to "sculpt" and texture him, also used photoshop for the background and some adjustments. Hope you like it :)4102 Views
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Lord Gannarokk Editor's Pick
My last character for my demoreel. I started this character to teach how to model a head entirely in zbrush (from 0)4653 Views
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Lida Editor's Pick
This is my new fantasy artwork, based on a chiese peom and try make a new interpretion
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thanks for watch
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YuCheng
www.yuchenghong.idv.tw
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3520 Views
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Old Elven Archer Editor's Pick
I was inspired a lot by all the great elf characters out there - like
in the Blizzard games or LOTR movies... They always had this sense of
refinement and majesty almost. I wanted to do a character like that and
also to use it as a means to improve my skills as an artist.
Started off just sketching the head in zbrush. Initially I didn't know
this project would become something so big - it started as just a quick
sculpt. Once I had the head done - I saw the potential - so I did a
quick sketch of what I wanted the rest of his body to look like and
went from there. It was a very organic process.
Base mesh in XSI - zbrush for sculpt, textures handpainted in Photoshop and rendered in Maya.
I also rigged him up and did a little video of him for fun... Was going
for an old footage feel - kinda inspired by old amateur videos and such.
OLD ELF FOOTAGE - Right Click Save As...
***Please forgive the bad animation! Haha...
I'm a modeler, not an animator and it was hard getting someone else to
animate it in the time I had to complete things... Hope it's not
terrible.***
The background is some pictures of a nature reserve in Trinidad that I stitched together and composited in...
Here's the WIP thread: http://www.zbrushcentral.com/zbc/showthread.php?t=59571
ENJOY!!!
This
is my recently completed Modeling Reel for 2008. I was getting it ready
for my trip to SIGGRAPH - I'm currently seeking employment as modeler
in either film or games.
***Please forgive the bad
animation! Haha... I'm a modeler, not an animator and it was hard
getting someone else to animate it in the time I had to complete
things... Hope it's not terrible.***
Quicktime: (Right click Save as...)
Thaddeus Maharaj 2008 Modeling Reel - HIGH (Recommended) - 130MB
Thaddeus Maharaj 2008 Modeling Reel - LOW - 75MB
Windows Media:
Thaddeus Maharaj 2008 Modeling Reel - HIGH - 95MB
Thaddeus Maharaj 2008 Modeling Reel - LOW - 70MB
YouTube:
http://www.youtube.com/watch?v=B9AsLFhQaz0
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Some renders of my models:
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I'm available for fulltime, contract or freelance work. Thanks!
Please visit my site for more details...
My Website:
www.thechindian.com
ENJOY!!!5686 Views
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The Sky Fisherman Editor's Pick
The Sky Fisherman was inspired by a concept drawing and story by the concept artist Stoph. The two boys; Eli and Ardent ride the skies on the back of their turtle; Artoise, hunting a menacing species of flying squid that terrorizes their shores.
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The base-mesh and prop modeling were done in 3ds Max, and high-res sculpting was done in ZBrush.
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After the model was completed, I had the great pleasure of having the fantastic people at Offload Studios create a 18 inch tall physical 3D print of the model! Their work is truly amazing (magic as far as I'm concerned), and it's been awesome to see them do what they do best. Be sure to check out the rest of the 3D prints they've done at their website.
4845 Views
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The Sky Fisherman - Eli Editor's Pick
The Sky Fisherman was inspired by a concept drawing and story by the concept artist Stoph. The two boys; Eli and Ardent ride the skies on the back of their turtle; Artoise, hunting a menacing species of flying squid that terrorizes their shores.
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The base-mesh and prop modeling were done in 3ds Max, and high-res sculpting was done in ZBrush.
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After the model was completed, I had the great pleasure of having the fantastic people at Offload Studios create a 18 inch tall physical 3D print of the model! Their work is truly amazing (magic as far as I'm concerned), and it's been awesome to see them do what they do best. Be sure to check out the rest of the 3D prints they've done at their website.
5391 Views
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The Sky Fisherman - Ardent Editor's Pick
The Sky Fisherman was inspired by a concept drawing and story by the concept artist Stoph. The two boys; Eli and Ardent ride the skies on the back of their turtle; Artoise, hunting a menacing species of flying squid that terrorizes their shores.
Â
The base-mesh and prop modeling were done in 3ds Max, and high-res sculpting was done in ZBrush.
Â
After the model was completed, I had the great pleasure of having the fantastic people at Offload Studios create a 18 inch tall physical 3D print of the model! Their work is truly amazing (magic as far as I'm concerned), and it's been awesome to see them do what they do best. Be sure to check out the rest of the 3D prints they've done at their website.
4270 Views
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The Sky Fisherman - 3D Print Editor's Pick
The Sky Fisherman was inspired by a concept drawing and story by the concept artist Stoph. The two boys; Eli and Ardent ride the skies on the back of their turtle; Artoise, hunting a menacing species of flying squid that terrorizes their shores.
Â
The base-mesh and prop modeling were done in 3ds Max, and high-res sculpting was done in ZBrush.
Â
After the model was completed, I had the great pleasure of having the fantastic people at Offload Studios create a 18 inch tall physical 3D print of the model! Their work is truly amazing (magic as far as I'm concerned), and it's been awesome to see them do what they do best. Be sure to check out the rest of the 3D prints they've done at their website:Â http://www.OffloadStudios.com
3591 Views
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Dogfight 2 Editor's Pick
here is my latest painting. I did revisit a concept I made last year, following some comments I received back then.
The base plane model is a 3d render, painted over in Photoshop.5639 Views