Editor's Pick
Gallery
This is my take on Sam Keith’s The Max. The Maxx is a very abstract character that changes form quite a bit from image to image, but this my culmination of the character existing in the Outback of Pangaea. I wanted this image to fall somewhere between surreal and realistic much like the character and comic do, so hopefully it achieves this.
I started this project a long long time ago and have worked on it on and off. Ihave no idea how long I ever actually spent on it but probably way too long. It’s always been my experimental piece so a lot of the stuff on here I hadn’t tried before at the time. It took me down some rabbit holes between not having a strong enough computer to complete the sculpt at one point, obsessing over color detail from all angles thinking about maybe a 3D print or animated poster which lead to wanting to attempt a real hair sim (which ended up being a deep deep rabbit hole, but I settled on a sculpt with a little paint over in the final image here). I decided I finally wanted to wrap up this project so I spent a week wrapping it up and putting together renders for this composite.
The models were started in Maya and finished in Zbrush. Textures were started in Photoshop and finished in Zbrush and Cinema 4D Body Paint and are all hand painted. Final renders we created in Maya Mental Ray and composites in Photoshop. The only minor airbrushing is applied to the hair and feathers, and a couple small composite mask bleeds around the rock.
I started this project a long long time ago and have worked on it on and off. Ihave no idea how long I ever actually spent on it but probably way too long. It’s always been my experimental piece so a lot of the stuff on here I hadn’t tried before at the time. It took me down some rabbit holes between not having a strong enough computer to complete the sculpt at one point, obsessing over color detail from all angles thinking about maybe a 3D print or animated poster which lead to wanting to attempt a real hair sim (which ended up being a deep deep rabbit hole, but I settled on a sculpt with a little paint over in the final image here). I decided I finally wanted to wrap up this project so I spent a week wrapping it up and putting together renders for this composite.
The models were started in Maya and finished in Zbrush. Textures were started in Photoshop and finished in Zbrush and Cinema 4D Body Paint and are all hand painted. Final renders we created in Maya Mental Ray and composites in Photoshop. The only minor airbrushing is applied to the hair and feathers, and a couple small composite mask bleeds around the rock.
▼ Images
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Burger King Bear Editor's Pick
This is from a commercial for Burger King for a give away of the stuffed Coca-Cola bears. It utilizes a "fake-fur" shader I developed based on anisotropic specular and deformation mapping. I approached it from a painterly perspective rather than from a sc49569 Views
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Say Cheese mouth seq Editor's Pick
This is a sequence form my short film "Say Cheese". To make the image I took lots of photographs of mouths, basically I went around with a digital camera and made all my friends and collages say "ahh". I then composited the most disgusting elements into a82525 Views
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AML_Bulldog mkll Editor's Pick
Modelled in NURBS, convertet to polys then connected and optimized. Concept design began as early as 1985, completed in 3D 2001. Number of polys ca 250.000.74470 Views
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Face - blonde Editor's Pick
In this picture I used the AW skinshader plug. and PaintFX for the hair.46660 Views
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Artface Editor's Pick
I used raytraced shadows and translucensy to fake subsurface lightscattering in the skin. The color and bumptexture is made in Photoshop.65217 Views
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Flare Editor's Pick
Ultra high-speed rendering engine, this image constructed from approximately 400,000,000 particles. Standalone proprietary renderer and instruction language, coded in c++. Image rendered on SGI. This is a still from an animated sequence.62516 Views
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Swordfish - Bus smas Editor's Pick
CG Sign + Debree. Dynamic simulation done in Maya. Composited in After Effects.62768 Views
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Smashmouth - Pacific Editor's Pick
Water 100% CG. Clouds are a touched up photo. Composited in After Effects.85454 Views
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Rembrandt Editor's Pick
Basically a texturing exercise. The textures were hand painted onto canvas and then scanned into Photoshop. Modelling done in Softimage 3D45125 Views
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yes it's another ali Editor's Pick
yeah, ok, so it's hackneyed, but i was working on alien resurrection for psx so i have an excuse, OK?77046 Views
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Cerebral Editor's Pick
In this image I intended to recreate the classic 'guts' look,
purulent, humid, slimy, plump, sanguineous.....
It was a starting point for another big project,
Much larger than a single, static image.60283 Views
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EcoSystem Editor's Pick
As you can easily understand from the title of this image, I've tried to recreate
a typical underwood environment,
with an ecosystem mainly formed by flowers, grass, little plants, etc.
Furthermore, I had particular attention to the camshot, in o60582 Views
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Eleonor Editor's Pick
This image means for me the exception, the strange,,
the bizarre, the uncommon and, why not?
the curious49538 Views
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