Editor's Pick
Gallery
This is my take on Sam Keith’s The Max. The Maxx is a very abstract character that changes form quite a bit from image to image, but this my culmination of the character existing in the Outback of Pangaea. I wanted this image to fall somewhere between surreal and realistic much like the character and comic do, so hopefully it achieves this.
I started this project a long long time ago and have worked on it on and off. Ihave no idea how long I ever actually spent on it but probably way too long. It’s always been my experimental piece so a lot of the stuff on here I hadn’t tried before at the time. It took me down some rabbit holes between not having a strong enough computer to complete the sculpt at one point, obsessing over color detail from all angles thinking about maybe a 3D print or animated poster which lead to wanting to attempt a real hair sim (which ended up being a deep deep rabbit hole, but I settled on a sculpt with a little paint over in the final image here). I decided I finally wanted to wrap up this project so I spent a week wrapping it up and putting together renders for this composite.
The models were started in Maya and finished in Zbrush. Textures were started in Photoshop and finished in Zbrush and Cinema 4D Body Paint and are all hand painted. Final renders we created in Maya Mental Ray and composites in Photoshop. The only minor airbrushing is applied to the hair and feathers, and a couple small composite mask bleeds around the rock.
I started this project a long long time ago and have worked on it on and off. Ihave no idea how long I ever actually spent on it but probably way too long. It’s always been my experimental piece so a lot of the stuff on here I hadn’t tried before at the time. It took me down some rabbit holes between not having a strong enough computer to complete the sculpt at one point, obsessing over color detail from all angles thinking about maybe a 3D print or animated poster which lead to wanting to attempt a real hair sim (which ended up being a deep deep rabbit hole, but I settled on a sculpt with a little paint over in the final image here). I decided I finally wanted to wrap up this project so I spent a week wrapping it up and putting together renders for this composite.
The models were started in Maya and finished in Zbrush. Textures were started in Photoshop and finished in Zbrush and Cinema 4D Body Paint and are all hand painted. Final renders we created in Maya Mental Ray and composites in Photoshop. The only minor airbrushing is applied to the hair and feathers, and a couple small composite mask bleeds around the rock.
▼ Images
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A repair shop Editor's Pick
Is work that learn Maya and complete for the first time.
Although map is a little bombast shaving. i tried to fill sensitivity such as picture with realistic delineation.
50383 Views
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A kanggra Editor's Pick
Is work that impression the mountain is a little to paint blown-up short space of time in map still as the robot project 2nd work.
Through this work, work that secure shortcoming that appear is bulldog that is robot project 3rd justly.62373 Views
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TygeRobo Editor's Pick
A pencil and paper scanned character design. Coloured in Photoshop.14854 Views
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Village Editor's Pick
The goal of this image was to try and generate a believable scenario with as few textures and polygons (Triangles) as possible.57910 Views
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Sterlina, Purple Off Editor's Pick
This image was originally created for a magazine ad. Although the final version looks a little different, I liked this one better, so I kept a backup. :)58214 Views
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Smokerings Editor's Pick
Ultra high-speed rendering engine, this image constructed from approximately 20,000,000 particles. Standalone proprietary renderer and instruction language, coded in c++. Image rendered on SGI. This is a still from an animated sequence.51066 Views
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Cityscape Editor's Pick
I worked with a team of great people at Alternate Route Studios to produce this image. It took forever, but it was worth it.48269 Views
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The Computer Generat Editor's Pick
This image was created for a video that played at a 25th anniversary celebration with K.C. and the Sunshine Band and Cool and the Gang.49749 Views
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Church Interior Editor's Pick
Models is combination of nubs & polys.
To illuminate the scene standard Maya lights are used (no special plugin) to fake radiosity.45063 Views
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