Editor's Pick
Gallery
This is my take on Sam Keith’s The Max. The Maxx is a very abstract character that changes form quite a bit from image to image, but this my culmination of the character existing in the Outback of Pangaea. I wanted this image to fall somewhere between surreal and realistic much like the character and comic do, so hopefully it achieves this.
I started this project a long long time ago and have worked on it on and off. Ihave no idea how long I ever actually spent on it but probably way too long. It’s always been my experimental piece so a lot of the stuff on here I hadn’t tried before at the time. It took me down some rabbit holes between not having a strong enough computer to complete the sculpt at one point, obsessing over color detail from all angles thinking about maybe a 3D print or animated poster which lead to wanting to attempt a real hair sim (which ended up being a deep deep rabbit hole, but I settled on a sculpt with a little paint over in the final image here). I decided I finally wanted to wrap up this project so I spent a week wrapping it up and putting together renders for this composite.
The models were started in Maya and finished in Zbrush. Textures were started in Photoshop and finished in Zbrush and Cinema 4D Body Paint and are all hand painted. Final renders we created in Maya Mental Ray and composites in Photoshop. The only minor airbrushing is applied to the hair and feathers, and a couple small composite mask bleeds around the rock.
I started this project a long long time ago and have worked on it on and off. Ihave no idea how long I ever actually spent on it but probably way too long. It’s always been my experimental piece so a lot of the stuff on here I hadn’t tried before at the time. It took me down some rabbit holes between not having a strong enough computer to complete the sculpt at one point, obsessing over color detail from all angles thinking about maybe a 3D print or animated poster which lead to wanting to attempt a real hair sim (which ended up being a deep deep rabbit hole, but I settled on a sculpt with a little paint over in the final image here). I decided I finally wanted to wrap up this project so I spent a week wrapping it up and putting together renders for this composite.
The models were started in Maya and finished in Zbrush. Textures were started in Photoshop and finished in Zbrush and Cinema 4D Body Paint and are all hand painted. Final renders we created in Maya Mental Ray and composites in Photoshop. The only minor airbrushing is applied to the hair and feathers, and a couple small composite mask bleeds around the rock.
▼ Images
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Evileye Editor's Pick
added fire into the eyes, and did a colorcorrection plus added some blur.16796 Views
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Baboon Skull Editor's Pick
3d model composited onto photograph.
See 23 other versions at SketchOvision.com.
34754 Views
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Caricature Editor's Pick
A nice caricature of Roberto Benigni, inspired by Kruger design!60555 Views
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Luna Editor's Pick
These pencils drawings were painted in Photoshop as part of a portfolio of costumes designs for the charachter.27957 Views
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Absinthe paranoia. Editor's Pick
Painter for the figure and background; the bottle was created and rendered in Lightwave 5.6 by Neil Nafus, with the fairy mapped on a polygon inside, and composited in at the last minute using Photoshop.20077 Views
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Redhead Editor's Pick
This piece was initially completed about a year ago, but every now and then I go back and touch up areas.17765 Views
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Wings Editor's Pick
Nothing special, just 3d and photoshop. Just thought I add an image here.31750 Views
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BMW 323i Editor's Pick
I wanted to create a realistic image of a BMW in 3D Studio Max, without the use of any plugins, nor the use of Photoshop for touch ups. This is the end result.75796 Views