Editor's Pick
Gallery
This is my take on Sam Keith’s The Max. The Maxx is a very abstract character that changes form quite a bit from image to image, but this my culmination of the character existing in the Outback of Pangaea. I wanted this image to fall somewhere between surreal and realistic much like the character and comic do, so hopefully it achieves this.
I started this project a long long time ago and have worked on it on and off. Ihave no idea how long I ever actually spent on it but probably way too long. It’s always been my experimental piece so a lot of the stuff on here I hadn’t tried before at the time. It took me down some rabbit holes between not having a strong enough computer to complete the sculpt at one point, obsessing over color detail from all angles thinking about maybe a 3D print or animated poster which lead to wanting to attempt a real hair sim (which ended up being a deep deep rabbit hole, but I settled on a sculpt with a little paint over in the final image here). I decided I finally wanted to wrap up this project so I spent a week wrapping it up and putting together renders for this composite.
The models were started in Maya and finished in Zbrush. Textures were started in Photoshop and finished in Zbrush and Cinema 4D Body Paint and are all hand painted. Final renders we created in Maya Mental Ray and composites in Photoshop. The only minor airbrushing is applied to the hair and feathers, and a couple small composite mask bleeds around the rock.
I started this project a long long time ago and have worked on it on and off. Ihave no idea how long I ever actually spent on it but probably way too long. It’s always been my experimental piece so a lot of the stuff on here I hadn’t tried before at the time. It took me down some rabbit holes between not having a strong enough computer to complete the sculpt at one point, obsessing over color detail from all angles thinking about maybe a 3D print or animated poster which lead to wanting to attempt a real hair sim (which ended up being a deep deep rabbit hole, but I settled on a sculpt with a little paint over in the final image here). I decided I finally wanted to wrap up this project so I spent a week wrapping it up and putting together renders for this composite.
The models were started in Maya and finished in Zbrush. Textures were started in Photoshop and finished in Zbrush and Cinema 4D Body Paint and are all hand painted. Final renders we created in Maya Mental Ray and composites in Photoshop. The only minor airbrushing is applied to the hair and feathers, and a couple small composite mask bleeds around the rock.
▼ Images
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Arn10.jpg Editor's Pick
Hello,I have been working on this portrait for past few months ,for the model i have just used one of my old heads,and changed few things.base textures were painted in zbrush 3.1 with the help of projection master and polypainting,later on i used lot of maxon's bodypaint and photoshop to paint some more details on the textures,so it was back and forth process between zbrush 3.1 and bodypaint for all texture maps.displacement and bump maps were extracted from zbrush 3.1.
For rendering I am using Mentalray with imagebased lighting .I am using MISSS Fast skin shader for the characters skin and Eyes.Eyebrows were made in maya painteffects .
For the modeling base mesh in Maya, Mudbox and Zbrush for all sculpting and detailing.Finally the image was composited in Photoshop
739 Views
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Barcelona Chair Editor's Pick
Studio render of the popular leather Barcelona chair design.759 Views
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INTERIOR - Living room 01 Editor's Pick
The light and the details were our focused intention.979 Views
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EXTERIOR - Residential detail Editor's Pick
Sometimes, almost a few elements, simple illumination and materials. An image to go inside the worldof suggestion.1359 Views
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Mascote Liquida Natal Editor's Pick
Mascote em forma de Código de barras para o cliente CDL Natal. O mascote será usada na promoção anual de tÃtulo Liquida Natal. A agência responsável é a Armação Publicidade e o diretor de arte responsável, Modrak Freire.1068 Views
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3d Iguana Editor's Pick
OK, so here is the Natural photo and i add the 3d model of Iguana . this character has been made in maya, Zbrush & Photoshop.955 Views
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Lakeside Editor's Pick
Painting of a lakeside with the light coming through in the morning882 Views
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PIZZERIA Editor's Pick
This concept piece was produced from an exercise in concept class my Sophomore year. We had to go around the city area in Sarasota and draw from life, then take the images we drew and produce an exaggerated drawing of that scene. Me and some buddies were eating in pizzeria by the beach and this guy walked in with 2 ladies. So this is what I came up with after the initial drawing.
Please! Feedback!1105 Views
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LOSING IT Editor's Pick
built in z brush and cinema 4d rendered in cinema some post work in photoshop878 Views
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Iris - action girl Editor's Pick
This is a game model I made for my PS2 project "Action Girl" (working title) which, unfortunately, was canceled after year of production. The end of the work was demo for ECTS 2003.
You can check video from this demo here, o yotube:
http://www.youtube.com/watch?v=TRSryddhi7o1034 Views