I spent a little time bringing the Skeletor sculpture I did in ZBrush into 3ds Max to texture and render it. Tried to stick to the original colors and didn’t want to stray too far from the “He’s a toy” feel.
I used the Multi Map Exporter plugin for ZBrush to export a cavity and displacement map as a base for the textures. And then Rendered with Mental Ray.
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I used the Multi Map Exporter plugin for ZBrush to export a cavity and displacement map as a base for the textures. And then Rendered with Mental Ray.
Comments
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Youtube turntable video https://www.youtube.com/watch?v=5o6olzuD89w
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Very nice! Heman and Skeletor are always present...
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ohhh this is amazing character..wow
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Looks cool..
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Your model has been improved a lot compared to the old version, I hope you will fall guys promote it in the long term.
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oh wow, this character is incredible! So cool.
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Your work on the Skeletor sculpture sounds incredible! The attention to detail in texturing and rendering really brings it to life. Speaking of creative outlets, if anyone's looking to expand their artistic side, you can buy a banjo instrument online and dive into the world of music. Art comes in so many forms!
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that's attrative moto x3m