This was my entry to CG Society The Secret Agent Contest. Modeled and rendered with Cinema 4D, textures and post work with Photoshop. That idea came to my mind in the last minute so I had a very little time to finish it. The version on my entry is not looking that good because rendering it at 3500pix took 80 hours and only %35 of it was done. Area light wasn't an option and Ray Trace shadows has that "chunky pixels" with rendering Geometry anti-aliasing method - I choosed Best anti-aliasing and it was amazingly slow on render (using Athlon 64 +3700 Single Core for render). So I stopped rendering and render it at 1600pix upload my final image before 2 hours to deadline. After contest finished - I put it on render at 4500pix with Geometry anti-aliasing to sample it down to get rid of that hard shadow artifacts. Did my post work as usual and here it it. I hope you enjoy and you can see some modeling progress here and here - please take some time to check WIP links to see model by itself and the work I've put on it. Thanks...