Hello,
I have been working on this portrait for past few months, for the model
i have just used one of my old heads,and changed few things.base
textures were painted in zbrush 3.1 with the help of projection master
and polypainting,later on i used lot of maxon's bodypaint and photoshop
to paint some more details on the textures,so it was back and forth
process between zbrush 3.1 and bodypaint for all texture
maps.displacement and bump maps were extracted from zbrush 3.1.
For rendering I am using Mentalray with imagebased lighting .I am using
MISSS Fast skin shader for the characters skin and Eyes.Eyebrows were
made in maya painteffects .
For the modeling base mesh in Maya, Mudbox and Zbrush for all sculpting
and detailing.Finally the image was composited in Photoshop.
You can see lot of WIP images on my website :
www.salunke-mayuresh.com
Mayuresh.J Salunke
Report
I have been working on this portrait for past few months, for the model
i have just used one of my old heads,and changed few things.base
textures were painted in zbrush 3.1 with the help of projection master
and polypainting,later on i used lot of maxon's bodypaint and photoshop
to paint some more details on the textures,so it was back and forth
process between zbrush 3.1 and bodypaint for all texture
maps.displacement and bump maps were extracted from zbrush 3.1.
For rendering I am using Mentalray with imagebased lighting .I am using
MISSS Fast skin shader for the characters skin and Eyes.Eyebrows were
made in maya painteffects .
For the modeling base mesh in Maya, Mudbox and Zbrush for all sculpting
and detailing.Finally the image was composited in Photoshop.
You can see lot of WIP images on my website :
www.salunke-mayuresh.com
Mayuresh.J Salunke
Comments
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GOOD JOB ITS AWESOME!!!!! what lighting did you use? do you know how to make hair with brazil renderer couse im making a human head myself and am stuck at hair... anyway keep up the good work!!!!
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Thanks comar93, Sorry for the very very late reply. i used imagebased lighting along with 3 point light setup,and rendered out lot of passes for compositing. I have not used brazil for a longtime,i only use Maya Mentalray for all my rendering. Thanks, Mayuresh