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V-Ray Tuner for Maya 4.5.2 for Maya (maya script)

An interface to a bunch of V-Ray for Maya controls and useful embedded scripts.

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  • 2019, 2018, 2017, 2016, 2015, 2014, 2013, 2012, 2011

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History

Created:07/03/2010
Last Modified:05/14/2020
File Size: 53.1 KB

Keywords

rendering, maya

Q/A

DaveBake420, how to make it work properly?

Date:03/14/2013
Submitted by: AdarB AdarB
Hi there,
first of all this seems like the perfect tool for me ! and I appreciate it being free to use, a lot !
I am trying to use DaveBake420 to bake multiple textures on multiple objects over night, however, when I tried doing so it just rendered each object over the VFB one after another without any images being saved.
Prior to rendering I defined a path for the images and that folder is empty, it doesn't seem to be saving anything, just rendering in the window.

Thanks a lot ! 

Replies to this question:

  • Replyindent
    AdarB

    AdarB said almost 12 years ago:

    Also, another small thing I can't seem to figure out and couldn't find information about- For some reason when I click on "Get Baked" the resolution jumps from what I have entered which is 512x512 to 4096x4096 and it doesn't matter what I do in order to bring it down. Tried in the Render Settings as well as in the Bake Options :\ Thank you !
  • Replyindent
    AdarB

    AdarB said almost 12 years ago:

    [quote=dave-girard]The DaveBake420 script assumes that you are using a standard Maya project path setup (project_name/images) but saved images should work regardless. I suggest you try a new, clean scene and use a standard project workspace[/quote] Hi Dave, I do have a standard project path, I just tried the option you have in your script to change it. Either way, the rendered images don't appear in neither of the paths, not in the path I wrote and not in the Images folder of the project path. Thanks
  • Replyindent
    Dave Girard

    Dave Girard said almost 12 years ago:

    The DaveBake420 script assumes that you are using a standard Maya project path setup (project_name/images) but saved images should work regardless. I suggest you try a new, clean scene and use a standard project workspace
  • Dave Girard

    Dave Girard said almost 12 years ago:

    the DaveBake420 script tries to save you time by automatically making the output file resolution square – so it uses the preview render percentage value for your bake resolution settings (100% is a 4096 square, 75% is 3072 square, 50% is 2048, 25% is 1024, and 10% is 409px square). I realize that 409 is less helpful than 512x512 so I'm going to change that and I'll post it with the update that's coming tomorrow. If you want to use a specified resolution, just use the V-Ray bake settings. DaveBake420's is using the built in V-Ray baking features but it automates multi-object baking, allows render baked elements and it does post-compositing.
  • Replyindent
    AdarB

    AdarB said almost 12 years ago:

    Changing to a specific resolution doesn't seem to make any difference and I still need to choose it via the % bar, however, atleast there is a way to bring it down to 1024x1024 which is also good :) So currently my main problem is that no images are being actually saved after rendering multiple objects. For instance, I selected 2 objects to render and saw them render one after another and the images don't appear anywhere.. not in the project folder and after searching no where in the PC? Thanks so much

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