Hi, my team and I are trying UV textures for the first time in OpenSceneGraph, however, we have a problem.

We use Maya to build our 3D models and when I did UV texturing on a model for a simple dice, it refuses to show up properly in OSG. Even though the UV texturing looks perfect in Maya, as soon as we export it to OSG, the die reverts and the texture looks how it did BEFORE I edited it in the UV Texture Editor.

Does anyone know why this isn't working? What extra steps do you need to take in order to use UV Textures in OSG?