Hello Everyone. Maya Noob here with big plans for this software.
Anyway, What I'm trying to do is Create a sphere (Earth) and devide it into plate Tectonics. I want to have an independant shape for each plate, all coming together to make the entire sphere.
I am looking for the fastest/easiest way to do this. I'm not sure of the right way, but here's what I've attempted so far before I got stuck.
So far I have Applied an image of the fault lines onto a sphere using the hypershade.
Then I traced the fault lines by making the sphere live, and Created a curve that followed all the fault lines.
Is there an easy way to use that curve to cut peices out of the sphere? Polygons or nurbs, I don't care.
Can I do it with shatter? Shatter makes really nice peices, but so far I can't figure out how to shatter an object using a custom map (like fault lines). Is that possible?
OR. Is there a better way of doing it all together? The goal here is to have an earth broken into tectonic peices. Being a noob, I hope I'm just missing out on an easy tool here.
thanks for your help in advance
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Apr '10
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May '10
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