Hello everyone. It's obviously been a while since I've been here...I didn't even know it changed from highend3d to Creative Crash!
My question is more of a proof of concept before I dive in. I have an mesh model of a human figure. The idea is to 'skin' this model with a 3D pattern over its original mesh. In an ideal world, I would be able to use PaintScripts to do this. The 3D pattern geometry is predefined, and the human figure is predefined. I want to paint this pattern so that as I paint, the 3d object lies on the surface and never overlaps previously drawn patterns.
I have some backup methods to do this in other programs, I just wanted to explore the ability to do this with more of a paint workflow. The only issue is that all of the paint workflows I have seen just put the object on the mesh without regard to their size and placement. I can easily overlap the geometry using the provided script examples. I do not want the geometry to overlap, but to link together arount the mesh.
I hope that this has been a sufficient description, if not, I will be glad to further elaborate.
Thank you
wisof
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Jan '10
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Jan '10
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