Hello everyone.  It's obviously been a while since I've been here...I didn't even know it changed from highend3d to Creative Crash!

My question is more of a proof of concept before I dive in.  I have an mesh model of a human figure.  The idea is to 'skin' this model with a 3D pattern over its original mesh.  In an ideal world, I would be able to use PaintScripts to do this.  The 3D pattern geometry is predefined, and the human figure is predefined.  I want to paint this pattern so that as I paint, the 3d object lies on the surface and never overlaps previously drawn patterns.

I have some backup methods to do this in other programs, I just wanted to explore the ability to do this with more of a paint workflow.  The only issue is that all of the paint workflows I have seen just put the object on the mesh without regard to their size and placement.  I can easily overlap the geometry using the provided script examples.  I do not want the geometry to overlap, but to link together arount the mesh.

I hope that this has been a sufficient description, if not, I will be glad to further elaborate.

Thank you
wisof

  • created

    Jan '10
  • last reply

    Jan '10
  • 1

    reply

  • 1.5k

    views

  • 1

    user

I would useGeometryPaint and flood the surface. But if you really want absolutly no overlap anywhere, why not take the mesh you already have, extract all faces (with keep together off) then extrude and separate the resulting mesh into distinct objects.