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What you CAN'T do with the Item
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More details of this license terms
11. For some Items, a component of the Item will be sourced by the author from elsewhere and different license terms may apply to the component, such as someone else's license or an open source or creative commons license. If so, the component will be identified by the author in the Item's description page or in the Item's downloaded files. The other license will apply to that component instead of this license. This license will apply to the rest of the Item.
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Split and other open source licensing is relevant for themes and plug-ins for WordPress and other open source platforms. Where split licensing applies, this is noted in the Item's download files: for more information, see this Knowledge Base article
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Where an Item is entirely under a GPL license, it will be identified as a GPL item and the license noted in the download files.
13. You can only use the Item for lawful purposes. Also, if an Item contains an image of a person, even if the Item is model-released you can't use it in a way that creates a fake identity, implies personal endorsement of a product by the person, or in a way that is defamatory, obscene or demeaning, or in connection with sensitive subjects.
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17. Purchaser understands and agrees that certain digital items may contain third party copyrighted or trademarked material that may require additional licensing, permissions, releases, or rights clearance for any non-editorial use. Purchaser and their legal advisors should consider this and obtain such rights, if necessary, before purchasing, downloading or using any Content.
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Compatibility
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2016, 2015, 2014, 2013, 2012, 2011, 2010
Operating Systems
History
Created: | 07/09/2010 |
Last Modified: | 06/16/2015 |
File Size: | 16.9 KB |
Keywords
Q/A
How To Use abxRenderLayers
Date: | 07/20/2010 |
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Submitted by: | J Adam Burke |
Download the abxRenderLayers.mel from creativecrash.com
Place the mel file in a maya script folder or source the .mel file from within maya
In Maya, run abxRenderLayers();
You'll notice the Render Layer Editor menu now says "abxLayers" instead of layers and new menu items can be found here as well as by right-clicking specific layers.
LIST EDITS:
It shows a list by category of that layers member objects, attribute overrides, and shader overrides. You can select individual render layer overrides and remove them.
Right-click on specific render layers and click on "List Edits" This will display a window similar to the Maya Reference Edit List Window.
EXPORT LAYER
Right-click on specific render layers and click on "Export Layer" This will bring up a file save dialog window. Specify a location and file name. Maya will write a user readable mel file that when executed or imported will recreate the exported layer including all settings, members, and overrides. (NOTE: objects and shaders nodes are NOT exported, thte must already be present in a scene you wish to import a render layer to)
IMPORT LAYER
Specify a Render Layer.mel file to import. abxRenderLayers will check to make sure it is a valid render layer export from abxRenderLayers and then create the render layer. The render layer cannot already exist in the scene file otherwise it will not import properly. I'm working on a prompt for overwriting for renaming while importing on an update soon.
EXPORT ALL LAYERS
Click on abxLayers menu in the Render Layer Editor and select "Export All Layers" This will bring up a file save dialog window. Specify the location and filename prefix for the multiple render layers that will be saved.
REBUILD ALL LAYERS
This will automatically Export All Layers to a temp location, delete the current render layers in your scene (clearing any render layer trouble) and reimport the layers from the temp location. This is useful for clearing locked render layers
Click on abxLayers menu in the Render Layer Editor and select "Rebuild All Layers"
DIAGNOSE REF LOCK
This will display a list of any failed reference edits that could potentially be locking your render layers. You can inspect the failed edits and remove them all at once if desired. This will unlock render layers in the render layer editor, but might leave junk overrides that give warnings when you switch layers. You can remove these junk overrides using the "List Edits" function or instead use the Rebuild All Layers function to neatly rebuild all your layers as they were.
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