Editor's Pick
Abstract Gallery
Concept
Hi,everybody.This artistic piece, the nine and the latest of the Growth within nature, is the conceptual development from the previous work.
The development touchest growth in nature that cannot be seen by human visual sense but through visual imagination
Work in Process
I create concept and sketch color. I use realflow generate mesh to splash and Input to maya. Add mia shader,subsurface.
Test lighting before Render with mentalray. Separate layer for many color and easy to comp.
Finally I use photoshop Composite all layer is render from maya (some layer long time to render)
Hope you enjoy it... Thank you everybody for visiting my work.
Hi,everybody.This artistic piece, the nine and the latest of the Growth within nature, is the conceptual development from the previous work.
The development touchest growth in nature that cannot be seen by human visual sense but through visual imagination
Work in Process
I create concept and sketch color. I use realflow generate mesh to splash and Input to maya. Add mia shader,subsurface.
Test lighting before Render with mentalray. Separate layer for many color and easy to comp.
Finally I use photoshop Composite all layer is render from maya (some layer long time to render)
Hope you enjoy it... Thank you everybody for visiting my work.
▼ Images
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Growth within nature no.4 Editor's Pick
Concept
Hi,everybody.This artistic piece, the nine and the latest of the Growth within nature, is the conceptual development from the previous work.
The development touchest growth in nature that cannot be seen by human visual sense but through visual imagination
Work in Process
I create concept and sketch color. I use realflow generate mesh to splash and Input to maya. Add mia shader,subsurface.
Test lighting before Render with mentalray. Separate layer for many color and easy to comp.
Finally I use photoshop Composite all layer is render from maya (some layer long time to render)
Hope you enjoy it... Thank you everybody for visiting my work.2582 Views
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Growth within nature no.3 Editor's Pick
Name: Thongchai Chanyathitikul
Country: Thailand  Software: Realflow, Maya, Photoshop
Concept
This artistic piece, the eight and the latest of the series, is the conceptual development from the previous work.
The development touchest growth in nature that cannot be seen by human visual sense but through visual imagination
Work in Process
I create concept and sketch color. I use realflow generate mesh to splash and Input to maya. Add mis shader
Test lighting before Render with mentalray. Separate layer for many color and easy to comp.
Finally I use photoshop Composite all layer is render from maya (some layer long time to render)
Hope you enjoy it... Thank you everybody for visiting my work.2539 Views
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Bird of pray Editor's Pick
experimenting with shapes and colors in zbrush, painter and photoshop8506 Views
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Hairball Editor's Pick
Maya hair system with metaballs, mesh split and duplicated, just a quick test really. It obviously needs some thought put into the composition and colors but its a starting system for producing some fine art type pieces. Enjoy.24678 Views
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Evolution Editor's Pick
I used zbrush2 to create these images. My idea was to create something surreal. It ment to be big size. That's way you have to see the high resolution image to get complete impression.
Link - http://www.vlad74.co.uk/testBig.jpg16137 Views
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Incomplete Spectrum Editor's Pick
This is a work on paper, printed 36 inches square from a 10K x 10K image file. I use several proprietary softwares to create and mine large dynamic datasets. These data are parsed to create line drawing primitives in an image file. This particular image used about 18,000,000 data points to create 300,000 line objects.19352 Views
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Broken Arch Editor's Pick
This is a work on paper, printed 36 inches square from a 10K x 10K image file. I use several proprietary softwares to create and mine large dynamic datasets. These data are parsed to create line drawing primitives in an image file. This particular image used about 3,000,000 data points to create 50,000 line objects.19569 Views
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Decomposing Circle # Editor's Pick
This is a work on paper, printed 36 inches square from a 10K x 10K image file. I use several proprietary softwares to create and mine large dynamic datasets. These data are parsed to create line drawing primitives in an image file. This particular image used about 3,000,000 data points to create 50,000 line objects.19940 Views
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Mol Editor's Pick
Maya nurbs modeling. Rendered in maya software(raytrace).
Rendering time: 4.5 min.
32019 Views
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Smokerings Editor's Pick
Ultra high-speed rendering engine, this image constructed from approximately 20,000,000 particles. Standalone proprietary renderer and instruction language, coded in c++. Image rendered on SGI. This is a still from an animated sequence.51066 Views
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Gas Marble Editor's Pick
Ultra high-speed rendering engine, this image constructed from approximately 13,000,000 particles. Standalone proprietary renderer and instruction language, coded in c++. Image rendered on SGI. This is a still from an animated sequence which loops.
66818 Views
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Flare Editor's Pick
Ultra high-speed rendering engine, this image constructed from approximately 400,000,000 particles. Standalone proprietary renderer and instruction language, coded in c++. Image rendered on SGI. This is a still from an animated sequence.62516 Views
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