Copyright (c) 2024
The MIT License (MIT)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Compatibility
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9.x
History
Created: | 02/24/2007 |
Last Modified: | 02/24/2007 |
File Size: | 2.05 MB |
Reviews Love it? Or maybe you want to share some creative ways you're putting this item to use.
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Francois De Bue said about 17 years ago:
Hello Ivan, Your rig is excellent. Stretchy bones is very simple to do, it'as a good work. Same to foots, simple & very usable. Some questions ? - for a rig of a limb, f.e., is it max script that generate lenght of eache bones in max script controllers ? or do you make them step by step, by calculate each bones ? - why do you not use stretch&squach properties of bones ? thx -
santhosh190183 said over 17 years ago:
hi ivan .. how do u doing man . i have saw ur strechy bone concepts, its cool man . could u pls send me the steps how could u did this stuff. thanks my mail id:santhosh190183@yahoo.co.in. -
elwatto said almost 18 years ago:
great way of solving the stretch in the rig
Post a review:
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