f
f
Global SectionArticlesBookstoreDictionaryDownloadsDVDsEventsForumsGalleryJob ListingsNewsNewslettersSchools
 Advanced Search
USER: PASS:  Login  Register

Subscribe
Site Links
Home > Articles > Reviews > Heribert Raab reviews Nuke 5 in depth > Page 1 Change background colorChange background colorChange background colorChange background color
Heribert Raab reviews Nuke 5 in depth
Article by Heribert Raab  Toggle Article Information (Article Info)

3D-Compositing, Stereo-3D, Multi-Channel-Workflow and a brand new Interface.
Nuke is a great Tool for Film-Compositing. And now, Nuke is going into Round 5.

Introduction

NUKE is digital compositing software application that provides artists with the means to create photorealistic images of the highest quality. From a non-proprietary hardware base, NUKE gives artists a flexible, efficient, cost effective and full-featured tool set with which to combine and manipulate scanned film, video plates and computer-generated imagery. Refined for over ten years, and used to date on over 35 movies and hundreds of commercials and music videos at Digital Domain, NUKE advances the ability to deliver final visual effects shots on film and video that integrate seamlessly with the remainder of the project, regardless of the desired visual style or complexity.

Heribert Raab works as VisualFX TD for Trixter Film in Munich where he works on different TV commercials and feature film productions. He has also worked as a supervising TD for Softmachine. In the past he helped build a complete VFX Pipeline for a fulldome360 feature film and different motion rides. Before, that he worked on several productions on feature films for CA Scanline, Pinewood Studios and Ambient Entertaiment.

Heribert started compositing with Digital Fusion and later switched to Shake in 2001. Then in 2006 he began using Nuke and in 2007 made the switch completely to nuke. He has also had experience with combustion and flame but prefers to use Nuke.

Heribert will be reviewing Nuke 5 and spotlighting some of its new features.


the Workflow overview

The difference, between Nuke and other node based compositing tools, is the Multi-Channel-Worklflow. In compositing, the red, blue and green channels gets manipulated and masks by the alpha Channel. Nuke does not limit you to 4 channels (RGBA). In version 5, the limits are at 1023 channels per compositing script. Channels, that are not used have no effect on speed. For this resaon, the OpenEXR-Format for the first time really makes sense to use. In a OpenEXR file, you can store unlimited images (passes) and every pass can carry 8 channels. It's a great way to save harddisk space and hundreds of separate image files. The 3D Render-Artists also now have a good way to view and store the different renderpasses and it's much easier to handle the renderjobs.

click for larger version

In many other compositing tools, you have to switch different passes into the RGBA channels to manipulate them and you need a lot of nodes in order to change anything on the OpenEXR passes. In Nuke 5 you can change the passes directly and every node has access to every channel or pass. This saves you from having lots of extra nodes, wich makes the compositings tree much smaller and easier to read. For creating and managing passes or channels, Nuke provides you many tools and nodes. For example, you can add a second alpha or a mask to the RGBA channel of your Beauty-Pass or you can delete or draw new masks/passes and use them over in your compositing tree. Finally you have full controll over the passes or channels. The LayerContactSheet is a useful node for getting fast visible overview of your passes, which comes in. The viewer allows different multiple views, so , you can easily create something like a color-sheet for shots etc.

click for larger version

Nuke also provides you a lot of great features to organize and clean-up your compositings tree's. This helps you to get a good overview of your compositing and its also much easier for other operators to read.
for Example: You can add sticky-notes, change color of group backgrounds, change color, size or font for every single node. Little arrows show you which connection is going in or out of your nodes. You can even adjust the size of the arrows. Every node in the tree shows you little symbols or extra fonts to indicate the changes a node has. These changes can be a maniplulation by other channels, masks, keyframes or expressions. For important nodes, Nuke 5 allows you a put in an extra mask connection from an another node, which makes it easier for Shake users to get into the workflow. My favorite feature is tab key, if you hit the tab key a input line will show up under your mouse pointer and type in the first character and nuke will list all nodes of this character.

click for larger version


.




Continue Article:  1 2 3 next page

Login to add a Bookmark 1 votes for an average rating of 5.00

toret writes:
    (05/28/08) Post id 3060


Good article!
Nuke is also my preferred software to when I work. I am scared now when I have to work with Shake that is also a very good software but oooooold and slooooooow... ...
For the curve editor, you can move a lot of points to a same value in the following way:

1. select the keys you want to move

2. go to edit / Move... (in the contextual menu in the curve editor) and enter the values in x or y axis!!


A cool thing that Shake has in the curve editor are the Transform HotKeys. Very useful to edit groups of keyFrames in cool ways!

Thanks for the article,

.pau!!



To post a comment please login using the form above or register to post a comment.

Related Articles and Features
Review : Heribert Raab reviews Nuke 5 in depth by Heribert Raab (05/22/08)
: SIGGRAPH - Day 1 - Pixar Part 1 by Noodlehead (08/09/07)
Interview : Interview with compositor Frank Rueter : Opinions on Nuke and the compositing world by admin (07/12/07)
Case Study : OSX Maya 8.5 Benchmarks by lephino (02/22/07)
Reference : Ecosystem simulation in Houdini by Arkadiusz Rekita (02/19/07)

Related Learning Tools
Global Related DVDs



Character Design & Integration-Half-Life 2 & Maya
Global Related Books



ZBrush Character Creation: Advanced Digital Sculpting
Global DVDs



Digital Sets 1: Design, Modeling and Camera





Sponsors

Sponsor

Contact Us | Advertise | Post Jobs | Post News | Post Events | Terms