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Leather Material
Tutorial by soulburn3d
Login to add a Bookmark 3 votes for an average rating of 3.33

Updated:   08/25/05

Works on:    Windows
3dsmax Versions:   4.x, 5.x, 6.x, 7.x
Readership Level:   Intermediate
Owner:   soulburn3d
Homepage:   http://www.neilblevins.com

Leather Material
By Neil Blevins
June 15th 2005

Here's a tutorial on how to create a leather material. My tests were done in 3dsmax, but the theory of how to put the material together works for all 3d apps, and I've included at the bottom a max and maya example file.

The basic ingredients are as follows:

  • Color: whatever color of leather you're after.
  • Highlight: medium height, large base.
  • Bump: perhaps some noise mixed with cellular
Here are a few real photographs of leather. When making any material, having good reference is a must. That way you can first dissect the photo to decide what elements make up the material you're trying to replicate, and then you have something to compare your cg image to. These were found on the Google Image search.



Here's a black leather chair I grabbed from here.



Here's a leather pouch that I grabbed from here.


First off I made some simple geometry.



For the color, I just added a regular brown, but you could also use a bitmap if you wanted more variation to the color.



Next comes the highlight, Blinn with a wide base, but a medium height. Another possibility is to use a real reflection of a white card or the environment, but for this tut, we'll just use a regular highlight.












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Login to add a Bookmark 3 votes for an average rating of 3.33

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